Dead Island: vacationers, bikini-clad babes, and entrails strewn along the beach. Does this sound like your idea of the perfect getaway? Oh, it does? Okay, well, let’s toss in a multitude of fetch quests without any real aim or purpose, plus a veritable cornucopia of NPCs with personalities comparable to cardboard issuing these requests without providing any real sense of belonging. Still sold? That’s what you get with Dead Island, Techland’s zombie apocalypse simulator. If you were drawn in by the heart-wrenchingly beautiful trailer that debuted so long ago (remember the plight of that little girl?) you’re likely going to be more than a little disappointed to find the game is really nothing like that. And that’s okay, but I wasn’t particularly satisfied with the end result, either.
Archive for October, 2011
Interview: Dave Gilbert of Wadjet Eye Games
With the release of Blackwell Deception, we look to the head of Wadjet Eye Games, Dave Gilbert, for some insight about the future of the studio and the Blackwell series of adventure games. Thanks, Dave, for our brief chat, and we’re looking forward to your next project!
Review: Gears of War 3
Brothers to the end. That’s a tagline I can stand behind. The acclaimed Gears of War trilogy has finally drawn to a close (or so we think, anyway) and the conclusion to the explosive series is bigger than ever: bigger explosions, bigger pecs, and bigger drama. And while everything fits together as one deliciously gory whole, I couldn’t help but feeling as though Gears of War 3 left a lot to be desired, despite its tight controls, concise campaign, and ability to engage. While the conflict between the Locust, Lambent, and humanity has finally come to a head, I just couldn’t shed many tears at the end of the sprawling battle.
