I rather enjoyed Spider-Man: Shattered Dimensions, but found ultimately that Spider-Man: Web of Shadows more expertly implemented the aspects I really enjoy about Spidey (namely his personality and his arsenal of attacks) as well as combined a viable open world ripe for perusing. Time travel and/or altering of the space/time continuum and playing as different Spideys just wasn’t truly my cup of tea, though Shattered Dimensions did put up an admirable fight. The latest addition to the string of Spidey sequels is Spider-Man: Edge of Time, developer Beenox’s next up to bat. It allows players to control two Spideys in two different time planes and combines many past elements from the previous games that seem to work well together, but in the end feels more claustrophobic than liberating.
Archive for October, 2011
A long time ago in a Toys ‘R Us far far away, there was a PlayStation game I couldn’t live without. Tail Concerto, it was called, and I knew I had to have it. The smiling canine on the cover and the colorful art reminded me of happier times – childhood, and it seemed it could be to my liking. Of course, back then as a child when I actually had the time to play every single game I wanted to, I was lacking the necessary funds. Each sojourn to the toy store that ended in my being allowed to choose a game never happened to culminate in my choosing Tail Concerto, though. Instead I’d choose others, like Fear Effect, or Parasite Eve, because that’s what my favorite magazines had been talking about. I never did pick up Tail Concerto, not until a couple of years ago, when I finally experienced the adorable little game for the first time.
Dance games have become a dime a dozen these days. And for good reason. They’re great diversions for parties or get-togethers, and it’s simple to jump in and get your groove on. With the rise of motion control, however, games such as Just Dance have risen astronomically in popularity – despite the precision and training available in the impeccably great Dance Central, the “budget” pricing and feel of Ubisoft’s franchise has simply seen more success. Now the sensation has made a home on the Xbox 360 with Kinect (and to a lesser extent, the PS3 with Move support) with Just Dance 3, bringing what felt like little more than a dance simulator (loose movement judging, lazy “gameplay”, etc) into the future with more rigid scoring and a broader range of top 40 hits.
Having grown up with the Worms series, I’ve been around for their several incarnations over the years and have enjoyed most of them to some degree. However, when it comes to their three-dimensional installments Worms 3D and Worms 4: Mayhem, I’ve had to draw the line. For some reason moving from an isometric view muddles the entire ordeal of worm warfare into something unrecognizable and more like a chore to play. Worms: Ultimate Mayhem brings the two together in one tidy little package for purchase on Xbox Live Arcade, but it’s not exactly the starting point for the series that I would recommend.
Recently we had a chance to try out The Thing via Entropia Universe, a movie tie-in to coincide with The Thing, in theaters October 14th. We asked Neverdie Studios’ Jon Jacobs a few quick questions about the game and his thoughts behind it. His answers read a little more like a press release to me, but nevertheless we appreciate his taking the time to answer my questions.