All posts in Review

Review: Beyond Good and Evil HD

If you didn’t catch the daring adventures of Jade, Pey’J, and Agent Double H that graced the PlayStation 2 and its fellow 6th generation of gaming consoles almost ten years ago, nil desperandum. You needn’t dust off your trusty console and hit up Ebay just yet. If you’ve got an Xbox 360 and a few bucks to spare, you can dive into one of the best games that most people never touched in the here and now, all spiffed up in HD and paired with achievements to boot. That’s right – Beyond Good and Evil HD is all that you wanted and more.

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Review: The Legend of Heroes: Trails in the Sky

Hand The Legend of Heroes: Trails in the Sky to modern RPG fans and they’ll likely balk at its outdated sprites, lengthy conversations, and staunchly traditional values .”It’s so old,” they’ll say, all the while clamoring for more beautiful Bishonen and generic shooters. And as they make their way through the world of Liberl, which feels more alive to me than any wasteland or bullet-ridden country, they’ll look for any sort of gimmickry that could bring the game more into the modern age. And I’ll gladly ask them why they want to fix what’s broken. This class-act RPG from Falcom and publisher Xseed games, a departure from the popular Ys (though unrelated) series, is devoid of so many RPG trappings yet rife with the ones that make us nostalgic. And for that, it should be praised.

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Review: Homefront

If I’m going to stick with a new FPS, you’ve gotta get me hooked right from the beginning. Grab my attention and give me a reason to plug away at every random baddie who pops up and wants to lodge a bullet between my eyes. Kaos Studios’ Homefront does this, but only during its Call of Duty-esque, heavily stylized introduction, during its schlocky moments of “shocking” violence as a child watches his parents massacred before his eyes, and its initial setup. And as I took up arms and followed some freedom fighters to a temporary safety, that interest dwindled. And dwindled. And dwindled until I was ready to move on, as is often the case with modern shooters that attempt to imitate the greats.

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Review: Fallout: New Vegas: Dead Money DLC

Fallout: New Vegas certainly isn’t without fault, but it did serve as a succinct followup to one of my favorite PC adventures of the past few Christmases, Fallout 3. After choosing to go the way of Steam for that adventure and this one in turn, I found myself engrossed in a world I couldn’t quite escape from – until I was met with saving issues and other wonky glitches that desperately needed ironing out. But surviving the wasteland quickly consumes you, and I knew without a doubt I’d be looking forward to the first available DLC. I should have been leery for all intents and purposes once said package, Dead Money, was announced, but as the release date neared and I was given the opportunity to evaluate the latest addition to the Fallout saga, I was ready. But only if Dead Money could transcend the disappointment and feelings of being disenfranchised that Mothership Zeta so readily inspired. I’m happy to say that it does, if only by a tiny bit. It’s not the fantastic “The Pitt” DLC, but it’s a start.

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Review: Prinny 2: Dawn of Operation Panties, Dood!

Etna, fan-favorite Disgaea vixen, has a problem: her panties have been pilfered. This demon princess simply can’t stand for lingerie being lifted, so off fly 1000 Prinnies to retrieve the garments in question. And how are they going to go about it? By collecting rare items (soda cups, anyone?) and trapping the panty-raiding son-of-a-gun by using those gathered items as bait. It’s awkward, it’s hilarious, and it’s, well…expected. Welcome to Prinny 2: Dawn of Operation Panties, Dood!

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