All posts in Interview

Interview: Jasper Koning of Romino Games

As the worlds of console and computer gaming continue to inspire and compliment one another, there are some who have convinced themselves that some lines should never be crossed.  Such has been the fate of the console RTS, which despite recent (financial) successes has yet to convince its primarily PC audience that console strategy can work without the keyboards and mice.  But all that’s about to change, thanks to download dreams and barbarian barbeques.

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Interview: Laura Shigihara

Playing Plants vs. Zombies? Then you’re likely familiar with this little lady and her infectious tunes! She’s a gamer, a video game music composer, and she’s even got her own game coming down the pipeline! I’m talking about Laura Shigihara of course, who’s responsible for the extremely adorable and catchy videos that you may have seen via YouTube or the various Plants vs. Zombies Twitter accounts. I was lucky enough to score an interview with her, and she’s graciously answered a few questions for us here at Spawn Kill. Look out, readers, there’s a Laura on your internet!

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Interview: Rodney Alan Greenblat

If you’re a fan of PaRappa the Rapper, Um Jammer Lammy, or even Thunder Bunny, then you’re familiar with some of Mr. Greenblat’s work. Having worked on the visual style of the former, he is known all over for providing some of the whimsical characters many of us grew up with through the PlayStation era. Now, another of the titles he’s graced with his unique touch is about to be released: Major Minor’s Majestic March. Molotov Cupcake was lucky enough for Mr. Greenblat to answer a few short questions about his work and his legacy. Hit the jump for the first official Spawn Kill interview with Rodney Alan Greenblat.

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Interview: Jonathan Knight

Spawn Kill and several other gaming outlets were graciously invited onto a conference call with Dante’s Inferno executive producer, Jonathan Knight. During said call, Knight divulged some particularly interesting information regarding the upcoming hack-’n-slash extravaganza, including details involving an animated feature film, why the decision was made to adapt The Divine Comedy into a video game.

And in a particularly interesting turn of events, Knight was kind enough to divulge his thoughts on the criticism surrounding the video game adaptation, admitting that the game is a “bastardization” of the original poem, but its merits far outweigh the criticism levied against it. You can check out Knights’ insightful answers to the questions I was lucky enough to ask below to prep yourself for the February 9th release.

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Interview: Josh Olin of Treyarch

Love ‘em or hate ‘em, you can’t dispute the success of both the Call of Duty: World at War map packs or the game itself. I had a few short questions to offer up the very gracious Josh Olin, community manager of Treyarch, about some various WaW-related topics and he was nice enough to respond with some very candid and informative answers that I think all of you World at War fans should enjoy. So, call the dogs! I’m sitting down with Josh Olin.

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