All posts in Interview

Interview: Klaudiusz Zych of Flying Wild Hog

What’s fast, frantic, and chock-full of ramming bots? Flying Wild Hog’s frenetic shooter, Hard Reset, of course! Before digging into the retail release for our review, I had a brief chat with Flying Wild Hog founder Klaudiusz Zych about what the full-fledged experience would offer. Now that there are just days left to the official launch, you can whet your appetite for all things steampunk with this shiny new interview.

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Interview: Tommy Tallarico

The music of our favorite video games is something that transcends the boundaries of gender, language, race, or creed. It touches the hearts of everyone — even non-gamers. Composer and video game enthusiast Tommy Tallarico understands this. He’s the brains behind Video Games Live, a colossal celebration of gaming and the tunes that make us the feel the things we do. I was lucky enough to chat with him regarding the concert series, his start in the industry, and several other topics. He’s a great guy with a rather inspiring (and lucky) background, and I hope you guys enjoy reading the interview as much as I enjoyed speaking to Tommy.

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Interview: Team Ninja’s Yosuke Hayashi

While scouring the floors and seeing the sights of E3 2011, Team Ninja was nice enough to invite us in for an in-depth look at Ninja Gaiden 3, their upcoming – and intensely bloody – sequel for the Xbox 360 and PlayStation 3 (and possibly Wii U). Headed by Team Ninja’s own Yosuke Hayashi, who also helped lead the blood-thirsty charge on Ninja Gaiden Sigma 2, Metroid: Other M, and Dead or Alive: Dimensions, we break out our intellectual katanas and pick his brain on what fans can expect when the game launches later this year.
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Interview: Dave Castelnuovo of Pocket God

In Apple’s growing world of mobile applications, few have stood out like independent developer Bolt Creative and their best-selling Pocket God phenomenon. Selling for the mere pittance of just $.99 through Apple’s iTunes marketplace, this strange mix of simulator meets screensaver has already moved to the top of the charts – and over one million copies – since it was first released, and thanks to a growing fanbase and continuous updates, it looks like we haven’t seen the last of our little Pygmy friends.

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Interview: Daniel Coleman of Semnat Studios

What do action side-scrolling adventures, samurais, and toasters with attitude have in common?  Ordinarily nothing, but all that’s about to change in this crazy new world we all independent game development.  Gone are the days when obsessive focus groups determine what the people want, as a new generation of motivated developers are taking charge and leading the digital distribution revolution.  And when creativity rules, you too will believe that a simple toaster can fly…and attack relentlessly.

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