Archive for June, 2011

Preview: Sonic Generations 3D

Fearing the latest Sonic release bucks traditional Sonic conventions yet again and opts for a newer, “cooler” look, complete with cheesy rock and terrible mechanics? Get outta town, guy. This is the most “classic” Sonic adventure yet. Sonic Generations 3D, which I happily devoured in the comfort of the sprawling Sega booth, will thrill both old-school and new-school fans of the fastest thing alive. I took a seat at the PlayStation 3 complete with 3D glasses (more like goggles if you ask me, with the way the cord had to be banded around my head) and strapped myself in for a remixed Sonic stage, side-scrolling deliciousness, and a remixed and remastered stage from Sonic Adventure.

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Preview: Mario & Sonic at the London 2012 Olympic Games

Sonic and Mario, the unlikeliest of duos, have teamed up once again for a show of colorful mini-games, diversions, and zaniness to bring you Mario & Sonic at the London 2012 Olympic Games, coming to Wii and Nintendo 3DS. Previously the plumber, hedgehog, and all of their friends took off to Beijing and Vancouver, and it’s that time again to head out to London for another round of realistic sporting events, fantastical “dream” events, and daunting motion control that will test your skills as well as your patience. Okay, mostly your patience, as far as the Wii events are concerned.
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Interview: Team Ninja’s Yosuke Hayashi

While scouring the floors and seeing the sights of E3 2011, Team Ninja was nice enough to invite us in for an in-depth look at Ninja Gaiden 3, their upcoming – and intensely bloody – sequel for the Xbox 360 and PlayStation 3 (and possibly Wii U). Headed by Team Ninja’s own Yosuke Hayashi, who also helped lead the blood-thirsty charge on Ninja Gaiden Sigma 2, Metroid: Other M, and Dead or Alive: Dimensions, we break out our intellectual katanas and pick his brain on what fans can expect when the game launches later this year.
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Review: Sonic Free Riders

If Sonic the Hedgehog has been on your bad side for a few years now, it’s quite understandable. I’m still a fan, myself, despite the haphazard attempts at 3D adventures in recent years. In terms of my own personal Sonic list of disappointments, Sonic the Hedgehog (2006) was a complete and total disappointment and is where the so-called fastest thing alive almost lost me, but the fantastic and Super Mario Galaxy-esque Sonic Colors recently rekindled my love for all things furry, blue, and be-sneakered. It may seem a bit unfair, then, that I returned to Sonic Free Riders in order to offer my opinion, when I’m riding high off of one of the best Sonic games of recent times. But here we go.

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Review: Call of Duty: Black Ops Escalation Map Pack

Even when a Call of Duty campaign fails to impress, you can usually count on the multiplayer portion to redeem those hours you can’t get back, even if only for a few hours spent with the maps included on the original disc. I, for one, am usually the one defending the campaigns, despite issues with length and content, and typically shy away from multiplayer; unless we hearken back to the days of old in Call of Duty 4. However, with the rise of Black Ops and its cornucopia of inventive and invigorating additions to the virtual battlefield in the shape of new map packs, I find myself coming back online more often to explore the new frontier set out for me in the form of downloadable content. First Strike, the first Black Ops map pack, made quite a splash, especially the elaborate zombie map bundled with the similarly explosive multiplayer venues. So how does the Escalation Map Pack stack up?

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