Felicia Day is a multitalented and industrious woman. Not only is she responsible for the smash hit sitcom The Guild, but she has other equally impressive credits under her belt. She acts, she writes, she produces, and she’s setting the world of geek ablaze. As if all of that weren’t enough, she’s taken her self-described “baby” The Guild to the next level. Back in March, the first issue of the companion comic series to the online show was released, delighting current fans and bringing in several new ones with its all-new prequel to the established narrative. While darker in tone and aesthetic than its real-life counterpart, it presents itself as a pleasing complement that acts a perfect companion to old fans and a great starting point for new ones. It will act as a three-part origin story for The Guildies, and personally I can’t wait to see what’s to come.
Archive for April, 2010
Okay, I admit it. Sometimes, flooring it and dragging along a human speedbump beneath my stolen car gets to be a little old. It’s dizzying having all that freedom. I suppose that’s why I’m such trash at sandbox and open-world games. There’s so much to do at one given time that my mind, moving at a breakneck pace, simply can’t focus on one task at a time. Should I be doing this mission first? Or maybe that one? It’s tough to get myself to focus on one piece of the larger puzzle, which is why I shelved Grand Theft Auto IV not too long after receiving it. The original Just Cause was much the same in my eyes. While I enjoyed roaming the lush island paradise and wreaking havoc, it felt much too disjointed for me to be able to get much of anything done. Fortunately, the entire aesthetic, mood, and overall attitude of Just Cause 2 have been vastly improved, making it an adrenaline-laced chaotic adventure for those of us who need that extra push to be able to enjoy a game where anything goes.
Playing Plants vs. Zombies? Then you’re likely familiar with this little lady and her infectious tunes! She’s a gamer, a video game music composer, and she’s even got her own game coming down the pipeline! I’m talking about Laura Shigihara of course, who’s responsible for the extremely adorable and catchy videos that you may have seen via YouTube or the various Plants vs. Zombies Twitter accounts. I was lucky enough to score an interview with her, and she’s graciously answered a few questions for us here at Spawn Kill. Look out, readers, there’s a Laura on your internet!
If you’re a fan of PaRappa the Rapper, Um Jammer Lammy, or even Thunder Bunny, then you’re familiar with some of Mr. Greenblat’s work. Having worked on the visual style of the former, he is known all over for providing some of the whimsical characters many of us grew up with through the PlayStation era. Now, another of the titles he’s graced with his unique touch is about to be released: Major Minor’s Majestic March. Molotov Cupcake was lucky enough for Mr. Greenblat to answer a few short questions about his work and his legacy. Hit the jump for the first official Spawn Kill interview with Rodney Alan Greenblat.
We all know the Wii’s motion controls encourage us to shake it. Fugazo’s Andrew Lum (whom you may know as the “Nintendo Fanboy” kicked that notion up a notch and created a video game that’s based entirely on a robot with an affinity for getting funky. Frobot, starring a glammed-up, Afro-sporting, smooooooth mutha-robot who’s on a mission to reclaim his five (yes, five — he gets more action than you) ladybots from the clutches of certain evil, is just as zany as it sounds. Frobot’s crisp white leisure suit metal body, his foxy red shades, and his smarmy disco-bot attitude are certainly unique. I’m not sure I can say I’ve ever seen a character quite like him. Fro-bot-miiiiite!