All posts in Xbox 360

Review: Kane & Lynch 2: Dog Days

Kane and Lynch 2: Dog Days is a strange monster. It’s a miracle that it even exists, considering Kane & Lynch: Dead Men’s chilly reception. It certainly wasn’t crying out for a sequel, despite being a decent shooter. It wasn’t a stand-out or must-play game at the time, and it was overshadowed by ridiculous controversy that should never have influenced sales in the first place.

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Impressions: Lara Croft and the Guardian of Light

Though I grew up in Miss Croft’s heyday, I have to say I was never her biggest fan. Through my affair with the PlayStation, I obtained several of her adventures, tried my best to brave them and see them through to the end, but I ultimately decided they just weren’t for me. As Lara evolved over the years and had her share of disappointments, it was a surprise when Crystal Dynamics announced that her latest adventure would be a completely different departure. Having dropped the Tomb Raider moniker entirely, it was revealed as an isometric action game that would put the spotlight entirely on Lara and a completely different adventure. I knew I’d have to give this differently-designed Croftian adventure to the test, and thus dove into Lara Croft and the Guardian of Light.
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Review: Pirates vs. Ninjas Dodgeball

One of the latest additions to the Xbox Live Arcade family seeks to finally settle the raging score between some of life’s most entertaining figures, namely ninjas and pirates. Of course, without the bitter rivalry between ninjas and pirates, the popularity of similar creatures of zombies and robots would certainly wane. Pirates vs. Ninjas Dodgeball wants to determine once and for all which faction is worthy of being the coolest, strongest, and all-around greatest, all in some rousing games of dodgeball.

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Review: Transformers: War for Cybertron

The Transformers mythos may be based on the phrase “more than meets the eye,” but its plethora of licensed video games buck that trend. In fact, in the case of Transformers: War for Cybertron, what you see is exactly what you get: a subpar third-person shooter fully reliant on the glossy coat of nostalgia haphazardly slopped on in order to “roll out” units to unsuspecting gamers. Endless waves of tiresome enemies, dull environments, and done-to-death mechanics assault you from every turn until you’re calling each and every one of them out like Megatron on his flunkies’ incompetence. It’s certainly playable and boasts the occasional entertaining firefight. But it’s certainly nothing that’s going to stick with you as long as the stories and characters of Transformers will.
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Review: Deathsmiles

Cute girls, flying pumpkins, and bullets? That’s just the first course. Hope you’re ready to dig into the decadent entree of shoot-em-‘up goodness that is Deathsmiles. Served with a hearty side of Japanese quirk and insane difficulty for dessert, Cave’s arcade offering has been ported over to the West to tempt fans of the genre with plenty of extras, an affordable price point, and lolitas. Originally served up in 2007 and having gone through several incarnations, Deathsmiles is one manic adventure that, if you’re a fan of the company’s previous offerings, you won’t want to miss. Order up!
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