At the circus you always expect a good time to be had by one and all. Subsequently with a circus title released for the Wii in Majesco’s family-friendly series with Go Play Circus Star, you’d expect some fun and interesting circus antics or perhaps a bit of a career mode in which you vie to become one of the most popular circus stars around. Instead, you get a lackluster collection of mini-games that, just like Go Play Lumberjacks, is held together by shoddy production values and hastily thrown together for some quick ‘n simple casual gameplay. While that’s a respectable goal in itself, the genre has seen better and I sincerely hope that future Go Play titles do not end up as lazily created as this one.
All posts in Wii
Impressions: Go Play Lumberjacks
Designed with families (and budgets) in mind, Majesco’s Go Play series is the publisher’s new brand of themed mini-game fun for the Wii console, aimed at those looking for a casual gaming experience and others who may have picked up Wii Fit and are looking for some further fun utilizing the Balance Board. I do not own a Balance Board, but ownership is not required to play the games in this series. I dived in headfirst with Go Play: Lumberjacks. What did I discover? Yes, the Wii really is piling up with mini-game compilations, and no, this game is not a lumberjack simulator.
Review: Paws & Claws: Pet Resort
I’m a sucker for any video game that’s related to animals. Unfortunately, I am forced to pass most of them up, simply because they are generally of such horrible quality. Though, I like to give them a chance anyway. Unfortunately, with my latest venture, I was terribly disappointed. Paws & Claws: Pet Resort is not the worst animal-related game I’ve ever tried, but it certainly isn’t the best, either. It does offer some intricate tasks for children to perform, which is quite admirable, but as a whole it falls flat – perhaps it would have worked better as a DS title.
Review: Klonoa (Wii Door to Phantomile Remake)
A few years back, there was a fantastic little game that went by the name of Klonoa: Door to Phantomile. Largely ignored by many gamers hesitant to spend a bit of time with a mascot character that wasn’t Mario, it enjoyed moderate success but it was pushed away into obscurity. Luckily a few hardcore fans stayed with Klonoa through all of the stages, even the smaller Game Boy Advance ports and various side-quests of games. However, to most Klonoa fans, Door to Phantomile remains the true hallmark for the series, showcasing what Namco’s mascot character is truly capable of. Fast forward twelve years later to 2009, and Klonoa: Door to Phantomile has received a re-release via the Nintendo Wii. Is it worth resurrecting for the chance at making some new fans? You bet.
Review: Battle of the Bands
As soon as Guitar Hero was announced, the gaming industry knew that music and rhythm games were a market yet to be milked for all that they were worth here in the United States. The mega-successful Guitar Freaks, Drummania, Beatmania, and more similar games had already received praise for years in Japan, so it was only a matter of time before American developers jumped on the bandwagon, following a trend that Harmonix and Konami popularized stateside. From that movement we’ve received some truly amazing titles, lots of shovelware, and some of those games that don’t really fit on either end of the spectrum. They’re not the best, but they certainly aren’t the worst.
