All posts in Review

Review: Dance Central 2

Dance games have been a dime a dozen ever since the big Kinect boom, and for good reason. The motion tracking technology the peripheral allows for has revolutionized the genre. It’s come a long way from Dance Dance Revolution. Earlier this year we danced the night away with Dance Central, the killer app that launched plentiful Kinect units to otherwise skeptical gamers. Dance Central 2, the hotly-anticipated sequel has finally hit store shelves, and it’s just as explosive as the first time around. Harmonix smartly assessed the flaws that arose in the first game without giving the new release the unnecessary overhaul many developers toss out with their second game. The result is an even more polished rendition of one of the greatest dancing games to hit a home console.

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Review: Fate/Extra

Fate/Stay Night was an extremely popular visual novel-turned-anime from famed company Type Moon, which made it to the West not that long ago. Since then we’ve seen the release of the manga adaptation and spinoff fighter Fate/Unlimited Code. However, despite its multiple releases across different types of media, the Fate series is still relatively known to most people outside of its cluster of dedicated fans. For those peering in from the outside, the series revolves around “Masters” waging a war with summoned fighters “Servants” in order to attain control of the Holy Grail (not the same one you’re thinking of), which grants the user a perverse amount of power.

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Review: Corpse Party

Corpse Party may sound like a modern revival of the oft-reviled NES torture adventure classic Chiller, but in reality it has little to do with that shocker. It also involves no dancing and grinding corpses on a dance floor with a DJ. This new horror release, localized and enhanced by XSEED games, is a reworking of the original PC title made entirely via RPG Tsukuru, also known as RPG Maker. Corpse Part: Blood Covered…Repeated Fear is the full name of this quirky selection, with the subtitle dropped for American audiences who are likely experiencing the game for the first time. The PSP release is an interesting beast – not as polished and complete as one would like, but an engaging creepfest nevertheless.

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Review: Call of Duty: Modern Warfare 3

It seems like Call of Duty, namely Modern Warfare, is never far from our minds. When bonus DLC isn’t being pushed out throughout the year, we’re being fed trailers and news most of the year. Last year Call of Duty: Black Ops enjoyed a successful run despite not being a part of the Modern Warfare continuity, and whet FPS appetites until the hotly-anticipated Modern Warfare 3 would come along. Fast forward to 2011, and the behemoth is now upon us. It’s got the million-dollar ad campaign, matching sodas, and a rabid fanbase who’ll cut you if you don’t think Activision can do no wrong. But does it actually deliver?

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Review: GoldenEye 007: Reloaded

Over fourteen years ago we were graced with what, possibly, will go down in history as one of the most memorable single and multiplayer experiences ever: GoldenEye 007 for the Nintendo 64. Its influences can be seen in many of the triple-A titles we’ve praised over the years, and it proved that licensed movie games don’t have to be failures. It’s a staple of most gamers’ stable of releases and a timeless classic that we often revisit when in need of some good, old-fashioned split-screen havoc. But rumors of a remake have never ceased. Like Final Fantasy VII and some of those childhood greats that practically beg to be brought into the modern age, GoldenEye has suffered serious impositions that have kept it from being ported over to a modern console.

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