With the advent of Soul Blade on the PlayStation, fighting game enthusiasts everywhere knew they were in for something spectacular. From the way it moved so fluidly to the career-like mode where fighters were in pursuit of the legendary Soul Edge, it was a force to be reckoned with. Over the years, Soul Blade evolved into the highly-acclaimed Soul Calibur. This metamorphosis continually reached new heights with its innovative take on the fighting genre. The latest addition to the Soul Calibur series, Soul Calibur IV, takes all the best of the franchise and mixes it with aspects that have transformed the Soul series into the premiere fighting experience that it is today.
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Review: Left 4 Dead
As you move down a shadowy road riddled with dark, menacing trees, abandoned buildings, and wreckage, your heart begins to pound. You point your flashlight toward an abandoned building as a brief shuffilng sound enters your ears. Nothing there. Turning back toward the road, you are met face-to-face with hundreds of snarling, rabid undead running at a breakneck pace – toward you. Your three compatriots open fire, but it’s too late. The pallid, sticky tongue of a being known as a Smoker has you in its grasp. As you are pulled away toward rows of seemingly endless trees, it’s up to your teammates to free you. Will they succeed or have they already been incapacitated? You could have already been Left 4 Dead.
Review: Zoids Assault
Do you remember Zoids? No? Don’t worry, I’m sure not many people do. If you’ve never heard of Zoids, it’s a Japanese toy line that consists of animal-like mechs that are exceedingly popular. It’s spawned a few anime series, tons of manga, fanbooks, and unfortunately, games. In the eighties the toy line was released in America, but didn’t catch on as well as planned. A couple years back Zoids made another Stateside debut with an anime series on Cartoon Network, as well as a line of models that you could collect and play with your friends every morning in the cafeteria. Like many fads, its popularity waned, and eventually faded into the background. Now, in 2008, Atlus has made the decision to release Zoids Assault for the Xbox 360, in a move that both baffles and repulses me, because this could very well be one of the worst Atlus titles-or out of any game I own, for that matter-ever.
Review: Silent Hill: Homecoming
Silent Hill: for fans, that name is synonymous with fear, psychotic episodes, trippy visuals, and mindbending storylines. For everyone else, it has meant playing with the lights on, confusing and convoluted plotlines, and horrible controls. With the recent release of Silent Hill: Homecoming, the sixth entry into the Silent Hill franchise, Double Helix Games sought to better your survival horror experience. Did they succeed? Yes, in a number of ways.
Review: Ben 10: Alien Force
As far as video game tie-ins to cartoons go, most are pretty horrible. They’re carbon-copies that do great injustices to the more popular titles of the genres, and for the most part they’re usually not worth your time. Ben 10: Alien Force is no exception. Based on the popular cartoon of the same name, it’s your average, run-of-the-mill 2D brawler that offers little challenge and an extremely short single-layer campaign.
If you’re not familiar with the cartoon, it follows the events of the original series, Ben 10. A teen named Ben Tennyson is in control of a watch-like device named the Omnitrix. The Omnitrix allows Ben to transform into several different alien forms, but only for ten minutes each time. Long story short, Ben is a threat to all the evildoers in the universe.
