All posts in Review

Review: Deathsmiles

Cute girls, flying pumpkins, and bullets? That’s just the first course. Hope you’re ready to dig into the decadent entree of shoot-em-‘up goodness that is Deathsmiles. Served with a hearty side of Japanese quirk and insane difficulty for dessert, Cave’s arcade offering has been ported over to the West to tempt fans of the genre with plenty of extras, an affordable price point, and lolitas. Originally served up in 2007 and having gone through several incarnations, Deathsmiles is one manic adventure that, if you’re a fan of the company’s previous offerings, you won’t want to miss. Order up!
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Review: Dragon Quest IX: Sentinels of the Starry Skies

The Dragon Quest series’ relationship with gamers outside of Japan hasn’t exactly been a stable one, especially out West.

It’s certainly not because of quality. Memorable characters, heartwarming adventures, and artwork from Akira Toriyama create experiences just as worthy of your time and attention as any Final Fantasy title.

This is further proven in the series’ latest iteration, Dragon Quest IX: Sentinels of the Starry Skies. It not only echoes what has made the Dragon Quest saga memorable, but is also the first numbered installment to receive a handheld-only release.

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Review: Singularity

Raven Software’s latest offering, Singularity, thankfully isn’t another attempt at modernizing or making Wolfenstein somehow relevant to today’s gamers. Last year’s reboot of the quintessential Nazi frag-fest certainly left gamers feeling more than a little cold — myself included. Though released with much less fanfare than Wolfenstein, Singularity is a much more solid shooter.

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Review: Duke Nukem: Manhattan Project

The future looks grim for Duke. With games that are consistently either delayed year after year or cancelled outright, the franchise seems to be slowly dying. And this breaks my heart. After spending countless sleepless nights with Mr. Nukem under the watchful eye of my father (who muted the speakers and told me I didn’t need to hear) with Duke Nukem and Duke Nukem 3D, I grew up expecting much, much more. Unfortunately, I’ve been relegated to flops like Duke Nukem: Time to Kill, Duke Nukem: Land of the Babes, and the travesty Duke Nukem: Manhattan Project. None of them ever came close to capturing the hilarity or feel of the first classic “3D” shooter. In spite of that, Duke Nukem: Manhattan Project has somehow made its way from its home on the PC way back in 2002 to the Xbox Live Arcade. It didn’t impress me back then, and now I only fear what tomorrow holds for my favorite wise-cracking, gun-toting action hero.

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Review: Naughty Bear

Naughty Bear is a sociopath. When he isn’t invited to a fellow bear’s soiree (Daddles’ birthday party; the event of the year, no doubt) he deals with this rejection in what is perhaps the most unhealthy manner one could think of: the mass murder of a quaint little community of bears. Armed with a variety of weapons (axes, pistols, baseball bats, you name it) he’s on a mission to punish each and every fluffy cuddle buddy on Perfection Island who ever dared to cross him. But he can’t do it alone. That’s where you come in. In 505 Games’ latest stab at an original release, Naughty Bear, takes up the mantle of the “naughtiest” bear of them all. He’s crass, angry, and, well, naughty. He’s suffered humiliation and anguish at the hands of his so-called friends and neighbors, and it’s your job to ensure justice is served…in that psychotic, no-regard-for-others kind of way.

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