Sometimes, you just have to bust out the mini-games, and for the money, functionality, and appeal to both core and casual gamers, you usually can’t go wrong with a Raving Rabbids adventure. The latest offering, Raving Rabbids: Travel in Time is no different, serving up some zany and scatterbrained fun that’s appropriate for the whole family. They may not be boosting the genre to new heights, but they will “BWAAH!” their way into your heart.
All posts in Review
Review: iCarly 2: iJoin The Click!
Games made specifically for children often seem to follow a very specific pattern. Either they mimic more popular “core” gaming titles and do this successfully, or they fail miserably. iCarly 2: iJoin the Click for the Wii and DS falls into the latter category. While, surprisingly, the first iCarly videogame outing was a decent offering of quick and easy minigames, the sequel’s attempt at parroting concepts popularized in MySims and Animal Crossing nosedives about as fast as some of the live action show’s jokes. It’s really a shame, especially when the show’s relatively talented cast and techno-ready world would have made for a pretty interesting variation on these themes.
Review: Dragon Ball: Raging Blast 2
Dragon Ball Z is sorely lacking in passable fighting games. When you look at how impressive the repertoire of Naruto releases really are in terms of graphics, mechanics, and voice work, it’s kind of upsetting considering Dragon Ball Z’s status as classic shonen anime, one that started many lifelong love affairs with the genre or anime itself. The last decent release that comes to mind is Dragon Ball GT: Final Bout, but that was years ago. There were some shining moments on the Super Nintendo and some equally impressive sprites therein, but none of those made it beyond import status. Dragon Ball Z Budokai was impressive for a while, but never really sated the hunger I have for a spinoff title that address canon character stories, a wide variety of characters, or true-to-the-show voiceovers and lines.
Review: God of War: Ghost of Sparta
As long as you’ve got Kratos, a decent mythological storyline, and tight controls, any installment of God of War is going to shine. You could argue that it suffers from the “same” syndrome, rarely improving on its core mechanics and offering the same jollies at every turn, but isn’t that what its imitators are for? When similar releases can’t seem to get the basics down pat, i.e. Dante’s Inferno, I’m thankful that the franchise that launched a thousand cookie-cutter spinoffs remains what made it so memorable in the first place.
Review: Fist of the North Star: Ken’s Rage
You don’t mess with those trained in the ancient art of assassination Hokuto Shinken, or “divine fist of the North Star.” Even if you sustain a few strategically-placed blows and live to tell the tale, celebrating is futile. As Fist of the North Star’s protagonist likes to say, “You are already dead.” Boom. You’d explode into meaty chunks of person goo, certain pressure points on your body having given in to the revered Hokuto Shinken style. That’d be all she wrote.
