Fate/stay night is an intriguing anime, and one that I gladly watched up until the last episode with quite a bit of vigor. Upon the announcement of Fate/unlimited Codes, I was quite intrigued, as I had not yet experienced the visual novel the anime had been originally based upon, so yet another video game – an English release at that – seemed logical to get into after completing the series. Originally set to roam wild in Japanese arcades and PlayStation 2 consoles, this is a handy little port to the PSP via download from the PlayStation network set in the same universe with the same quirky characters staged for a knock-down, drag-out battle between some of your favorite (and some of your most detested) characters of Fate/stay night.
All posts in PSP
Preview: Final Fantasy: Dissidia
Final Fantasy is always changing. Though it goes through many different phases (some I didn’t enjoy), my loyalty to the series is unwavering. The franchise has branched out into many different genres over the years, covering RPGs, MMOs, card battlers, tower defense, virtual pet titles, and even cooperative multiplayer. A fighter featuring a full cast of beloved characters found throughout the now fourteen Final Fantasy standalone titles only seemed natural at this point in time. Ehrgeiz just wasn’t enough, and it featured more than Final Fantasy characters, having only the populars show up as cameos. The fans wanted something more, and Square Enix has answered the call with the upcoming purely Final Fantasy fighter, Final Fantasy: Dissidia. I dove into the demo available via PSN and lived to tell the tale.
Review: Final Fantasy VII: Crisis Core
Final Fantasy VII remains one of my absolute favorite RPGs to date. I share this sentiment with many other gamers, I’m sure. While some may disregard the classic as little more than a normal RPG, I continued to be entranced each and every time I replay it. Square Enix’s recent projects aiming to rekindle and expand interest in Final Fantasy VII’s lore have inspired me to dive right back in. After viewing Final Fantasy VII: Advent Children, I finally got to pick up Final Fantasy VII: Crisis Core. The wait was much too long for my tastes, but now that I have gotten to spend some quality time with such a fantastic game, I am certain that this journey back into the world of Final Fantasy VII is well worth your time, especially if you’ve been a fan of the numbered entry since its inception.
Review: Tenchu: Shadow Assassins
When you want stealth action involving ninjas and bloodshed, Tenchu has always been a reliable series to go to. More than ten titles have been released over the span of time we’ve been graced with the Tenchu franchise, though a good amount, admittedly, left a lot to be desired. When the series came to the Wii, it lost a lot in translation due to lackluster controls and graphics that weren’t quite up to par. However, the same port of the game, Tenchu: Shadow Assassins, on the PSP, is a surprisingly enjoyable throwback to the good old days of Tenchu that we all remember and love. It’s a great little port and a fascinating entry in the stealth genre.
