The iPhone and iPod Touch are platforms that you can always expect to see plenty of fun little apps that you probably wouldn’t see anywhere else, except for maybe Nintendo’s DSi, but that’s another story. One of these particular apps is Fun Booth, the expanded webcam software sequel from Spoonjuice for the iPhone/iPod Touch. It’s not actually a game, but of course with the right images and the right sense of humor, you can have quite a bit of fun with it.
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Review: The Warriors: Street Brawl
In 2005 Rockstar Games released a very different version of The Warriors, an adaptation of the classic 70s film that enjoys a cult following. For some strange reason, Paramount Digital Entertainment felt as if reviving the franchise one more time for a lackluster brawler of an arcade game was a good idea. Then again, these people were the same people responsible for Star Trek D-A-C, so it’s really no wonder that The Warriors: Street Brawl misses the mark entirely both as a game and both as a piece of entertainment drawing correctly from superb source material.
Review: Command and Conquer: Red Alert 3: Commander’s Challenge
Command and Conquer: Red Alert 3, the latest installment of EA’s popular franchise, featured a quirky storyline that set it apart from the horde of other RTS games released in recent years. Events unfolded in an alternate reality where the atomic bomb was never created. A few misdirected deeds caused a separate universe to be born, one in which chaos and wacky inventions run rampant. Now the Soviet Union, the Japanese and the Allies are vying for world domination. While that may seem like an inane premise for an RTS game, it actually worked quite well and injected a sense of humor into what would otherwise have been a bland adventure.
Impressions: Go Play City Sports
Review: Kingdom Hearts 358/2 Days
The original Kingdom Hearts, released in 2002, was a fantastic success. Though skeptics were unsure how the union of Disney and RPG behemoth Square Enix would fare, the quirky, fresh, and exciting offering changed many a gamer’s mind about Disney and the characters inhabiting the universe. Riding off of the first game’s success, a sequel was quickly ushered into the open. While it was in many ways a triumph and superior (at least in my opinion) to its predecessor, Kingdom Hearts purists were turned off by the fact that half of the game would be spent running around as a character completely unrelated to that of Sora, Kairi, and Riku — a plucky new hero named Roxas, along with the company he kept and his very own tale.
Because of this abrupt change in narrative, fans of the franchise were left with far more questions than necessary. Unlike GBA offering Chain of Memories, a title has been developed to specifically address these concerns: Kingdom Hearts 358/2 Days.
