Confession: I’m a Halo fangirl. It was my duty to sink my teeth into Halo: Reach and tear it open with eager, ravenous hands. And that I did. It was brutal. Insane, even. Like a junkie, I couldn’t wait for my next fix. After Halo 3 had long lost its lustre and I had made the more “adult” jump to Call of Duty 4, I had almost resigned myself to the fact that I would not take an energy sword in hand ever again. Fortunately, the Halo: Reach multiplayer beta has completely renewed my faith in both the online community and fellow Halo nuts around the globe. I’m grinning like a psychopath as I pull off assassination after assassination. The riveting multiplayer matchups are just what I needed to rekindle this long-smoldering love affair. And I know I’m in. Hook, line, and sinker.
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Impressions: Halo: Reach Beta
Review: Sakura Wars: So Long, My Love
New York, New York! It’s the city that never sleeps. According to Japan, it’s also plagued by malevolent demons. But not to worry — the theater troupe of Little Lip Theater is always on call. Yes, they can put on a magnificent show, but they’re also tasked with keeping the citizens of the Big Apple safe. Unfortunately, their newest member isn’t quite who they were expecting: the nephew instead of his respected uncle Ogami! How are they supposed to put on mindblowing performances and keep the peace with this mousy greenhorn tagging along? It’s up to the player to see that Ogami’s successor, Lt. Shinjiro Taiga, rises to the occasion in Sakura Wars: So Long, My Love, for both the Nintendo Wii and PlayStation 2.
Review: Sherlock Holmes vs. Jack the Ripper
Ripper, Take-Two’s 1996 FMV adventure chronicling the crimes of a Jack the Ripper copycat, was an engrossing adventure. Depending on how you played, the killer could be any one of four acquaintances you’d make throughout the game. Interestingly enough, it featured Christopher Walken in the lead role. It may have been a bit of a failed venture and it was tough to get running (at least for me), but it was at least somewhat related to the infamous crimes of Jack the Ripper, and that was enough for me.
Review: The Guild #1
Felicia Day is a multitalented and industrious woman. Not only is she responsible for the smash hit sitcom The Guild, but she has other equally impressive credits under her belt. She acts, she writes, she produces, and she’s setting the world of geek ablaze. As if all of that weren’t enough, she’s taken her self-described “baby” The Guild to the next level. Back in March, the first issue of the companion comic series to the online show was released, delighting current fans and bringing in several new ones with its all-new prequel to the established narrative. While darker in tone and aesthetic than its real-life counterpart, it presents itself as a pleasing complement that acts a perfect companion to old fans and a great starting point for new ones. It will act as a three-part origin story for The Guildies, and personally I can’t wait to see what’s to come.
Review: Just Cause 2
Okay, I admit it. Sometimes, flooring it and dragging along a human speedbump beneath my stolen car gets to be a little old. It’s dizzying having all that freedom. I suppose that’s why I’m such trash at sandbox and open-world games. There’s so much to do at one given time that my mind, moving at a breakneck pace, simply can’t focus on one task at a time. Should I be doing this mission first? Or maybe that one? It’s tough to get myself to focus on one piece of the larger puzzle, which is why I shelved Grand Theft Auto IV not too long after receiving it. The original Just Cause was much the same in my eyes. While I enjoyed roaming the lush island paradise and wreaking havoc, it felt much too disjointed for me to be able to get much of anything done. Fortunately, the entire aesthetic, mood, and overall attitude of Just Cause 2 have been vastly improved, making it an adrenaline-laced chaotic adventure for those of us who need that extra push to be able to enjoy a game where anything goes.
