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Impressions: Blood Drive

Ever looked at a tricked-out automotive deathtrap then back at a zombie, and think “I want to run over that thing?” Apparently someone did. And so we have Blood Drive, an ingenious combination of vehicular combat and zombie slaying, and I’m actually quite surprised in the wake of the recent surge in popularity of the shambling undead that this hadn’t been done to this scale before now. Then again, considering the low-quality, rampant stereotypes, and mediocrity this game exudes, perhaps maybe I shouldn’t be too surprised. Sidhe Interactive, responsible for the considerably more competent downloadable offering Shatter, just couldn’t quite make the grade here. And for a game which such a promising premise as “run over zombies,” that’s kind of sad.

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Impressions: Just Dance 2

I can see exactly why the Just Dance series has become the phenomenon it is, but you’d think people would see through its clever ruse. It’s asking you to follow choreographed on-screen moves while simply holding a single Wii remote as it tracks your steps and grades you accordingly. You could just as easily recreate the experience by surfing over to YouTube and partaking in one of the many dance tutorials sprinkles throughout the website, sans a scoring method. Still, many of us have been helpless under its groovy charms, and that attraction isn’t likely to stop as Ubisoft has just released its first true sequel, Just Dance 2. We can’t help ourselves! It gives us a license to look silly! And believe it or not, it’s fun!

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Review: Comic Jumper

When I first caught wind of Twisted Pixel’s latest project Comic Jumper, I was mildly excited. It seemed new and interesting enough. The Maw was appropriately adorable and ‘Splosion Man had a good vibe to it, but ultimately was not for me. But because I thought the Twisted Pixel crew had a decent booth set up at PAX East earlier this year, I thought I’d see what all the fuss was about.

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Impressions: Fallout: New Vegas

In my PC heyday, I powered through the original Fallout incarnations. I was younger and found them slightly cumbersome, but I reveled in the life of a vault-dweller. Then Fallout 3 surfaced and turned my world upside down. As finicky as its enormous, detail-rich world could be, Bethesda Game Studios’ near-masterpiece was a vast improvement upon the classic installments in many ways, making it so much more than just, as many put it, Oblivion with guns. And I eagerly sat down to play it the following Christmas right after its release, basking in its newness and uniqueness.

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Review: Hydrophobia

Hydrophobia seemed as though it would be something new and refreshing for the Xbox Live Arcade selection that has seemed to stagnate over the past few months. Even the game’s title, referring to the irrational fear of water, was puzzling to me. Elements of psychological and survival horror called out to me and sang a chilling tune as I made my way deeper into its world. And as I attempted to infiltrate the massive Queen of the World ship in order to get to the bottom of a bizarre terrorist attack, I slowly began to realize that the combination of mediocre voice acting, iffy controls, and frustrating mechanics were hampering the experience too much to keep it fresh. With a heavy heart, I sat down to pen this review, lamenting the wasted potential of what could have been a much more engaging adventure.

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