Archive for December, 2011

Review: The Elder Scrolls V: Skyrim

I’m an axe-wielding Imperial Dragonborn named Rose. I travel the countryside and protect those in need…when I’m not stealing the food off of their table. My Shouts are lethal. My Thu’um is impressive…or so I’ve been told. I’m wanted in several locations for thievery, but my status as a Thane keeps me in good standing with the public. But when I go to bed, I’m a 22-year-old video game writer who’s unfortunately stuck in the real world without any special powers of note. Well, I can sense when a TV is on without looking. Does that count?

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Review: Fishing Resort

The Wii’s life cycle is drawing to a close, but before we move onto its successor, we first need to take the last few journeys with its last few flourishes: The Legend of Zelda: Skyward Sword is a big one, and there are some other incredible choices to pack in before you think about packing your Wii away for the upcoming Wii U. I’ve got another game you can add to your list: one of Yuji Naka’s creations at that. No, it’s not a Sonic game, and you might actually be surprised at its subject matter. It’s a fishing game. Yes, one of the late and great additions to the Wii library isn’t from an established franchise or a great platformer. It’s called Fishing Resort, and at first glance seems much more like shovelware you wouldn’t give a second look.

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Review: Dance Central 2

Dance games have been a dime a dozen ever since the big Kinect boom, and for good reason. The motion tracking technology the peripheral allows for has revolutionized the genre. It’s come a long way from Dance Dance Revolution. Earlier this year we danced the night away with Dance Central, the killer app that launched plentiful Kinect units to otherwise skeptical gamers. Dance Central 2, the hotly-anticipated sequel has finally hit store shelves, and it’s just as explosive as the first time around. Harmonix smartly assessed the flaws that arose in the first game without giving the new release the unnecessary overhaul many developers toss out with their second game. The result is an even more polished rendition of one of the greatest dancing games to hit a home console.

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Review: Fate/Extra

Fate/Stay Night was an extremely popular visual novel-turned-anime from famed company Type Moon, which made it to the West not that long ago. Since then we’ve seen the release of the manga adaptation and spinoff fighter Fate/Unlimited Code. However, despite its multiple releases across different types of media, the Fate series is still relatively known to most people outside of its cluster of dedicated fans. For those peering in from the outside, the series revolves around “Masters” waging a war with summoned fighters “Servants” in order to attain control of the Holy Grail (not the same one you’re thinking of), which grants the user a perverse amount of power.

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Review: Corpse Party

Corpse Party may sound like a modern revival of the oft-reviled NES torture adventure classic Chiller, but in reality it has little to do with that shocker. It also involves no dancing and grinding corpses on a dance floor with a DJ. This new horror release, localized and enhanced by XSEED games, is a reworking of the original PC title made entirely via RPG Tsukuru, also known as RPG Maker. Corpse Part: Blood Covered…Repeated Fear is the full name of this quirky selection, with the subtitle dropped for American audiences who are likely experiencing the game for the first time. The PSP release is an interesting beast – not as polished and complete as one would like, but an engaging creepfest nevertheless.

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