Archive for August, 2010

Review: Disgaea 2: Dark Hero Days

There’s no denying that Laharl is one of the coolest characters when it comes to the world of Disgaea. Or is it Etna? Or Pleinair? In any case, the Disgaea series is known for some of its more colorful characters, especially the recognizable flame-haired Etna. Imagine the surprise when Disgaea 2 introduced Adell and Rozalin, completely different protagonists that didn’t seem to fit in so well the original game’s attitude. With that, a new can of worms was opened, one that fans were eager to jump right into despite initial hestiancy. More Disgaea? Yes please! How could anyone pass that up? Disgaea 2 was released a few years ago now, but that very same experience has been brought to the ultra-portable PSP in the form of Disgaea 2: Dark Hero Days. It packs all of the frustratingly hard gameplay, spunky characters, and brand-new story chapters into a package you can take along with you anywhere you want to escape to a world where Overlords run rampant and magical quests abound, with great finesse. This is a port you can be proud of.

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Review: Scott Pilgrim vs. The World: The Game

Scott Pilgrim did more than meet the girl of his dreams. He met her IN them. Ramona Flowers, a delivery girl for, is beautiful, mysterious, and changes her hair color weekly. Unfortunately, there are seven major problems standing in the way of their happiness together: her evil exes. These are seven failed suitors who want only to keep Scott from dating her, organized under the greatest ex of all, Gideon Graves. It’s up to Scott to finally find the power of love within himself in order to conquer Ramona’s jilted partners and nab a “good” ending for the both of them.

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Review: Transformers: War for Cybertron

The Transformers mythos may be based on the phrase “more than meets the eye,” but its plethora of licensed video games buck that trend. In fact, in the case of Transformers: War for Cybertron, what you see is exactly what you get: a subpar third-person shooter fully reliant on the glossy coat of nostalgia haphazardly slopped on in order to “roll out” units to unsuspecting gamers. Endless waves of tiresome enemies, dull environments, and done-to-death mechanics assault you from every turn until you’re calling each and every one of them out like Megatron on his flunkies’ incompetence. It’s certainly playable and boasts the occasional entertaining firefight. But it’s certainly nothing that’s going to stick with you as long as the stories and characters of Transformers will.
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Review: Deathsmiles

Cute girls, flying pumpkins, and bullets? That’s just the first course. Hope you’re ready to dig into the decadent entree of shoot-em-‘up goodness that is Deathsmiles. Served with a hearty side of Japanese quirk and insane difficulty for dessert, Cave’s arcade offering has been ported over to the West to tempt fans of the genre with plenty of extras, an affordable price point, and lolitas. Originally served up in 2007 and having gone through several incarnations, Deathsmiles is one manic adventure that, if you’re a fan of the company’s previous offerings, you won’t want to miss. Order up!
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Review: Dragon Quest IX: Sentinels of the Starry Skies

The Dragon Quest series’ relationship with gamers outside of Japan hasn’t exactly been a stable one, especially out West.

It’s certainly not because of quality. Memorable characters, heartwarming adventures, and artwork from Akira Toriyama create experiences just as worthy of your time and attention as any Final Fantasy title.

This is further proven in the series’ latest iteration, Dragon Quest IX: Sentinels of the Starry Skies. It not only echoes what has made the Dragon Quest saga memorable, but is also the first numbered installment to receive a handheld-only release.

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