Archive for November, 2009

Impressions: Word Spin

If you’ve ever perused the world of casual games, you’ll be quite familiar with the abundance of word games available. There are plenty to choose from, alright, and for good reason. They’re all great sellers! The latest iPhone word game, Word Spin, has apparently been around a good while, selling millions of copies. It should follow that the mobile iteration should be no stranger to success, especially with its addictive nature and low price.

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Impressions: A Boy and His Blob

Once upon a time, I was a young girl armed with little more than my faithful Nintendo and gently-used Game Boy from the local pawn shop. Along with my brand new acquisition for on-the-go gaming, I received a smattering of games to put to good use. Among these were titles that my younger self couldn’t quite wrap her head around, such as the random Spanish translator (a very cheap game) and the quirky A Boy and His Blob. Though it took several attempts for me to finally understand why the blob accompanying the boy would eagerly gobble up jelly beans and change forms, I finally realized that I was playing through one of the most creative games of the time.  Twenty years later, the franchise returns with a stunning remake of legendary developer David Crane’s original masterpiece.  Is there still room in this world for blobs and those who love them?

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Review: Marvel: Ultimate Alliance 2

Comic book heroes, RPG-lite mechanics, and a whole lot of silliness go a long way when it comes to gaming. Even if you’re not on the up-and-up with Tony Stark’s background or Deadpool’s merc-with-a-mouth ‘tude, Marvel: Ultimate Alliance 2 can still quench your thirst for a powerful, entertaining adventure that grips you with all its might and seldom lets go. It resonates with the dulcet tones of the original game, providing that feel-good jolt that you sometimes need in this day and age, what with all the underwhelming games being released for no good reason (Ju-On, anyone?). While it may not have technically improved over its predecessor in too many discernible ways, it’s just plain fun. 

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Review: Borderlands

Combining RPG elements with frenetic FPS action is usually a game development path that can’t go wrong. In the case of Gearbox’s brand new darling <b>Borderlands</b>, they most certainly hit one out of the park. Splicing together some of the things we love about both genres — as well as explosive multiplayer adventure — was one of the best moves they could have ever made. And it’s become one of the most infamous time sucks of all time. Where to get more loot? How can I level up faster? And why isn’t everyone playing <b>Borderlands</b> on my friends list?

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