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	<title>Pfhor the Win</title>
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	<link>http://pfhorthewin.com</link>
	<description>The Writing of Molotov Cupcake</description>
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		<title>Impressions: Lara Croft and the Guardian of Light</title>
		<link>http://pfhorthewin.com/?p=841</link>
		<comments>http://pfhorthewin.com/?p=841#comments</comments>
		<pubDate>Wed, 01 Sep 2010 05:16:04 +0000</pubDate>
		<dc:creator>Molotov Cupcake</dc:creator>
				<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>
		<category><![CDATA[Lara Croft and the Guardian of Light]]></category>

		<guid isPermaLink="false">http://pfhorthewin.com/?p=841</guid>
		<description><![CDATA[Though I grew up in Miss Croft&#8217;s heyday, I have to say I was never her biggest fan. Through my affair with the PlayStation, I obtained several of her adventures, tried my best to brave them and see them through to the end, but I ultimately decided they just weren&#8217;t for me. As Lara evolved [...]]]></description>
			<content:encoded><![CDATA[<p>Though I grew up in Miss Croft&#8217;s heyday, I have to say I was never her  biggest fan. Through my affair with the PlayStation, I obtained several  of her adventures, tried my best to brave them and see them through to  the end, but I ultimately decided they just weren&#8217;t for me. As Lara  evolved over the years and had her share of disappointments, it was a  surprise when Crystal Dynamics announced that her latest adventure would  be a completely different departure. Having dropped the Tomb Raider  moniker entirely, it was revealed as an isometric action game that would  put the spotlight entirely on Lara and a completely different  adventure. I knew I&#8217;d have to give this differently-designed Croftian  adventure to the test, and thus dove into Lara Croft and the Guardian of  Light.<br />
<span id="more-841"></span>Players follow Lara through ornate, ominous dungeons on  after she stumbles upon the Mirror of Smoke, found deep in the heart of a  temple. Of course, things can never be that easy. Just as she stumbles  upon the mysterious artifact, it&#8217;s snatched away by bandits who just  can&#8217;t leave well enough alone. This leads to the summoning of the evil  demon Xolotl, who is (as per usual) ready to wreak havoc on mankind.  Luckily, Totec, protector of the Mirror of Smoke, is awakened as well in  order to find Xolotl. Rather than letting Xolotl loose to do as much  harm as he feels is necessary, Lara and Totek take it upon themselves to  chase this malevolent being down (through fourteen convenient levels,  no less) and take back the Mirror of Smoke.</p>
<p>It&#8217;s a fairly  standard narrative, to be sure, but that isn&#8217;t what will keep players  coming back for more. Lara (and Totec if you choose to partake in the  excellent co-op mode), explores murky caves, ruins, and similarly dismal  locations, fighting off ravenous enemies and solving short puzzles  along the way. An isometric view akin to Diablo or other classic  dungeon-crawlers provides an excellent backdrop for this novel new Lara  adventure, and intuitive controls make it a breeze to navigate through,  guns blazing.</p>
<p>One stick controls Lara, while the other aims. You  can make use of Lara&#8217;s signature pistols, Gatling guns, shotguns, and  even missile launchers to make short work of enemies such as spiders,  giant dinosaurs, and spell-casting demons you cross paths with. In  addition, Lara and Totec are equipped with Samus Aran-like bombs (set to  trigger at a distance) to make new pathways, obliterate bosses, and  make life a little easier for our newly dungeon-crawling heroine. Along  the way, you can find augments to upgrade weapons such as gold plating,  which is an interesting award for straying from the beaten path and  exploring each stage thoroughly.</p>
<p>Lara is equipped with a rope to  zip toward rings in order to travel longer distances, as well as Totec&#8217;s  spear to overcome tricky jumps or other similarly sticky situations.  Totec has his own shield and spear, but in the single-player game you  needn&#8217;t worry about his special abilities. In an admirable twist, you  only have to worry about controlling Lara in order to complete the game  rather than dealing with the possibility of an AI blockhead weighing you  down. Totec only makes brief appearances in cut-scenes or as a  cooperative partner, which is part of the reason the game works as well  as it does.</p>
<p>And co-op play works extremely well. Lara and Totec&#8217;s  respective tools work in tandem when both characters are in play to  solve various puzzles. You&#8217;ll need to make use of all of them in  combination to solve certain puzzles, and figuring this out with a  friend is really what makes it all so fun. Including, of course, the  simple arcade action. This is your typical 1990s-styled top-down  adventure, revealing level after level of isometric stone pathways,  caves, and plenty of traps. Action awaits at every turn, whether in the  form of a quick puzzle, a cooperative dilemma, or oversized arachnids  crawling your way, waiting to become fodder for your machine gun.</p>
<p>Besides  shining and admirable single player and co-op modes (a rare feat in  this day and age), Guardian of Light has an rewarding unlock system that  asks players to complete different challenges throughout each level.  You might need to finish an entire level in a set amount of time, find  hidden enemies, all the skulls, or passing a predetermined score  threshold. Simply playing through as a normal gamer without going  achievement-hunting you likely won&#8217;t be rewarded with many of these  accolades, but it opens up a brand new world of replayability. In  addition, challenge rooms allow you to find new runes for Lara and  Totec, which can augment their abilities and tickle that collector funny  bone.</p>
<p>Despite any reservations you may have about this unique  departure from the typical Tomb Raider series, Lara Croft and the  Guardian of Light is a solid, traditional action game that&#8217;s leagues  more than a mediocre effort tied to Lara&#8217;s notoriety and sex appeal.  Personally, it&#8217;s one of the greatest things to have happened for Ms.  Croft&#8217;s career, and it&#8217;s a downloadable title, at that. If Crystal  Dynamics can continue moving the Tomb Raider franchise forward in this  kind of positive direction, then I&#8217;d be delighted to become a new fan in  the future. For now, I highly recommend picking this game up for solid  single and multiplayer action that will dredge up memories of why we all  fell in love with dungeon-crawling in the first place.</p>
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		<title>Impressions: Ys Seven</title>
		<link>http://pfhorthewin.com/?p=828</link>
		<comments>http://pfhorthewin.com/?p=828#comments</comments>
		<pubDate>Wed, 25 Aug 2010 17:35:38 +0000</pubDate>
		<dc:creator>Molotov Cupcake</dc:creator>
				<category><![CDATA[Impressions]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Ys Seven]]></category>

		<guid isPermaLink="false">http://pfhorthewin.com/?p=828</guid>
		<description><![CDATA[The Ys series, a venerable and long-running RPG franchise from developer Falcom, returns to Sony&#8217;s portable darling with Ys Seven, the latest numerical sequel in a long list of releases, most of which haven&#8217;t made it Stateside. This entry found its way to gamers in Japan last September, while North American experience point junkies had [...]]]></description>
			<content:encoded><![CDATA[<p>The Ys series, a venerable and long-running RPG franchise from developer  Falcom, returns to Sony&#8217;s portable darling with Ys Seven, the  latest numerical sequel in a long list of releases, most of which haven&#8217;t made  it Stateside. This entry found its way to gamers in Japan last September, while  North American experience point junkies had to wait about a year for a followup  to the brilliant Ys VI: The Ark of Napishtim. Ys chronicles the adventures of  one Adol the Red, or Adol Christin to those not acquainted with the swordsman,  as well as the companions he meets along the way. Entries in this series have  appeared everywhere from the MSX2 to cell phones, and it shows no signs of  slowing. The latest addition was released in Japan last year and thanks to Xseed  Games, lucky non-Japanese fans can now enjoy the latest addition to the stalwart  RPG series keeps players comfortable and coming back for more.</p>
<p><span id="more-828"></span></p>
<p>In this addition to the Ys family, Adol, along with buddy Dogi, are landing  at Altago to investigate some strange goings-on such as random earthquakes and  vicious monsters with no regard for human life. Obviously these things make  living here a total nightmare, so Adol and Dogi are set to get to the bottom of  what&#8217;s causing this brouhaha. Throughout an admittedly slow beginning for story  exposition and traditional RPG mainstays: investigate, talk to everyone, and  learn the basics, you&#8217;ll progress from sluggish conversational sequences to the  real meat of the game: battling &#8211; and lots of it.</p>
<p>Though it might be surprising to hear, action isn&#8217;t turn-based. RPG die-hards  may find that hard to swallow when looking toward a long-running series like  this for traditionalism, but they couldn&#8217;t be further from the truth. Ys Seven  continues the franchise&#8217;s long history and plays much more like an action title  than a run-of-the-mill JRPG. Full parties are comprised of three members, but  rather than prancing forth for a slap-hand fight with your enemy and running  back to a safe distance, you control one character at a time in real time.</p>
<p>Each character has a quick-hit combo for use with the face buttons for  dealing basic damage as well as charge attacks that deplete SP points in your SP  gauge. These special attacks range from a furious flurry of fists to more ranged  attacks, but all pack a considerable wallop when dealing with the game&#8217;s more  beastly foes. Each character&#8217;s skill sets can be leveled up through subsequent  battles, but there&#8217;s a twist. Rather than simply gaining these skills, they&#8217;re  acquired via equipping new and different weapons. It&#8217;s a system I haven&#8217;t  enjoyed as much since the days of the Final Fantasy IX gem system and one that I  particularly loved &#8212; it gave me an excuse to continue trying out all the new  weapons at my disposal rather than sticking with the one that gave me the best  stats. With each character dabbling in a certain weapon type (Aisha with bows or  piercing weapons, for example) this is a blessing in disguise, since otherwise  you might not be pushed into trying all of the available selection out. I know  I&#8217;m picky with such things.</p>
<p>The AI handles your other two companions (very competently, I might add)  while you pummel enemies into oblivion. You can damage &#8216;friendlies&#8217; with  area-specific attacks, so be careful, but for the most part AI partners know  when to keep out of the way and let you take center stage. Combat is fluid and  fast-paced, in such stark contrast to most RPGs, channeling modern romps like  Kingdom Hearts and the like where even after-combat space is rewarding in that  you must pick up all the &#8220;phat loot drops.&#8221;</p>
<p>Ys Seven is a self-contained adventure, so if you&#8217;re new to  the series, there&#8217;s no need to worry about being lost or having to keep up with  the story so far. And this outing is packed with a lot of heart. Unfortunately,  it&#8217;s not exactly overflowing with new and exciting backdrops, and you&#8217;ll be  fighting through the same dungeons (five, to be exact) twice, and I can&#8217;t find  any real discernible reason why this should be acceptable.  At least your  second trip is peppered with different dungeon layouts and slightly different  arrangements, but even this can&#8217;t mask the fact that you&#8217;re still backtracking  to the exact same locations you&#8217;ve already visited.  Nostalgia is one  thing, but I think we&#8217;ve all grown past this &#8216;game-extending&#8217; cheat by now, and  it&#8217;s time the Ys series had, too.</p>
<p>This wouldn&#8217;t be the true Y&#8217;s experience without a throbbing, synth-heavy  soundtrack to go along with it, and that&#8217;s exactly what you&#8217;ll get with <strong> </strong>Ys Seven&#8217;s surprisingly rocking set by frequent series contributor and  &#8216;gods of metal&#8217; JDK Band.  While not approaching the exquisite metallic  cheese of the earliest games, they certainly give it their best shot by  providing some of the best tracks in some time, often going well beyond simply  replicating the distinctive Ys style and providing actual music that not only  fits the game like a glove, but sounds great blasting out of your speakers (or  headphones, if that&#8217;s your thing).</p>
<p>I have few qualms with Ys Seven&#8217;s frenetic action and  enjoyable plot line. In fact, it may act as an acceptable gateway drug into the  expansive game world that several RPG fanatics are already well entrenched in.  It&#8217;s a fun, light adventure that feels genuinely rewarding for pressing on, even  tossing in some new friends along the way. While not my favorite entry in the Ys  series, it definitely sets the bar high and provides an exciting and  invigorating experience just waiting for new fans to hop in and see what&#8217;s out  there.</p>
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		<title>Review: Gitaroo Man Lives!</title>
		<link>http://pfhorthewin.com/?p=825</link>
		<comments>http://pfhorthewin.com/?p=825#comments</comments>
		<pubDate>Wed, 25 Aug 2010 03:55:30 +0000</pubDate>
		<dc:creator>Molotov Cupcake</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Gitaroo Man Lives!]]></category>

		<guid isPermaLink="false">http://pfhorthewin.com/?p=825</guid>
		<description><![CDATA[One of the most striking aspects of my profile as a gamer is that I have dabbled in quite the few music and rhythm games in my time. From classics such as Dance Dance Revolution to the more obscure titles like Ontamarama and more recently, Gitaroo Man Lives!, a port of the PS2 rhythm title, [...]]]></description>
			<content:encoded><![CDATA[<p>One of the most striking aspects of my profile as a gamer is that I  have dabbled in quite the few music and rhythm games in my time. From  classics such as Dance Dance Revolution to the more obscure titles like  Ontamarama and more recently, Gitaroo Man Lives!, a port of the PS2  rhythm title, Gitaroo Man. Having thoroughly enjoyed the original  iteration of the game, I was extremely excited to try one out that I  could take with me rather than dragging along my PS2 each time I decide  to leave the house.</p>
<p><span id="more-825"></span></p>
<p>Gitaroo Man Lives! features the young  protagonist U-1 (I know, what an interesting name), who’s your average,  every-day adolescent.U-1 has some trouble with bullies, and he can’t  catch the eye of the girl of his dreams, Pico. He’s gotten rejected so  many times that he’s feeling quite lowly. No one wants to be with him,  and he keeps getting treated poorly by basically all of his  acquaintances. One day, he happens upon a mysterious dog named Puma, who  miraculously knows both how to play the guitar and speak. Puma gives  U-1 a few guitar lessons, and passes on to him that he is in fact one of  the last remaining Gitaroo saviors of the galaxy! Of course, with great  power comes great responsibility, in the form of tons of enemies on  U-1’s tail so they can steal his magical Gitaroo away.</p>
<p>Gitaroo Man Lives! is separated into a number of stages that you, as  U-1/Gitaroo Man must complete in order to progress in the story. Like  any music/rhythm game, each stage features a song from a different genre  than the previous one. Each stage consists of phases that U-1 must  utilize as Gitaroo Man in order to charge the Gitaroo, block enemy  attacks, and inflict damage upon his opponent.</p>
<p>The first phase of each battle is generally the Charge stage, where  Gitaroo Man must play flawlessly in order to charge up his health bar in  order to stay afloat during the battle. In order to do this, players  must aim the analog nub in the direction of an oncoming green line,  pressing and holding the circle button in time accordingly. In an almost  Morse Code-like fashion, there are long and short holds of the circle  button. Often, they will twist in a serpentine motion, forcing you to  aim the analog nub in a 360-degree direction in a split-second. If for  some reason you stray from the undulating green line, then the note is  not counted, and will detract from the health bar.</p>
<p>Right after Gitaroo Man charges the gauge using the aiming and  pressing the circle button tactic, it’s time to guard from enemy  attacks, appropriately titled the Guard phase. Enemies will “attack” by  sending one of the four face buttons Gitaroo Man’s way. They will appear  on a gridline and rapidly near the center if you do not press the  corresponding buttons in time. For instance, a series of Xs, squares,  and circles will become a barrage of attacks on U-1 if you’re not  careful or press the buttons with a quickness. For me, this is where  most of the challenge lies. It’s also a bit of an issue with the game.  For there to be no difficulty selection, you can’t change how hard each  level is. In this, a rubber-band effect is created. The speed of some of  the buttons nearing the center is absurd, and makes for an achingly  difficult fourth level and beyond. It’s as if the default difficulty is  set to hard mode. This is of no importance for seasoned rhythm gamers,  but I can see where it might frustrate first-timers who have never even  tried staples such as Dance Dance Revolution before.</p>
<p>The PSP’s small face buttons are also just a bit awkward to press the  buttons with as much speed and finesse as is required of you, so if you  are having issues simply decoding which buttons are coming in what  order, it will be even tougher to actually hit said buttons. Though I  thoroughly enjoyed Gitaroo Man Lives!’ gameplay, this struck me as a bit  annoying, but one of the only faults I found with the game.</p>
<p>After you have performed successfully in the Charge and Guard stages  you will move on to the Attack and Final phases, wherein you will attack  via the Gitaroo the same way you participated in the Charge stage.  After the Final phase, the song is over, and you receive a ranking from  A-D. Seasoned rhythm gamers can achieve at least a B rating on each  level, unless you try really hard not to hit certain notes. Other than  that, it will prove a bit difficult for those who are not familiar with  hitting corresponding buttons as music plays, or following a line path.</p>
<p>Even though a good portion of the songs are instrumental, they are  quite memorable. Genres range from J-Pop (“Flyin’ To Your Heart” is my  favorite song on the entire game), to acid jazz, to even speed metal.  Japanese lyrics have been changed to English lyrics for American gamers,  but the changes are definitely for the better. Songs seem to flow  better in English than their previous Japanese counterparts.</p>
<p>Though some rhythm games are infamous for their horrid voice acting,  this is one title that actually has entertaining dialogue and voice  actors, featuring the same actor who performed Naota’s voice from FLCL  as U-1/Gitaroo Man. Audio is sufficiently loud and extremely  entertaining, prompting me to go on a week-long search to procure the  physical CD so I could enjoy the songs at my leisure rather than playing  through the songs over and over just to hear my favorites.</p>
<p>This iteration is much-improved in the graphics department over its  PlayStation 2 debut, especially since the game is playing on a much  smaller screen. However, they’re not the most impressive 3D graphics one  could fine, but they’re so crisp and detailed, packed with color and  quirkiness that they really make the game. The art style is that of  which you would find in anime or a bubblegum fantasy dream. Costume  designs are rather strange and interesting, especially Gitaroo Man’s  outfit. Boss monsters and the final head honcho, Zowie, aren’t your  standard run-of-the-mill baddies. They really pop due to great character  design. Usage of rounded edges and clean backgrounds rather than  angular design really add to the quirky mood of the game, and I quite  enjoy it.</p>
<p>Even though there is no new content to add to this PSP reincarnation  of the PS2 cult classic, Gitaroo Man Lives! is a fantastic rhythm game  that boasts rich and colorful graphics along with some of the most  memorable music since Katamari Damacy. The learning curve can be quite  steep for new rhythm gamers, but for veterans it only adds to the  appeal. Innovative level designs contribute to what should be known as  one of the most revered rhythm games to ever hit a handheld. New to  Gitaroo Man? Pick this hot little reissue up!</p>
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		<title>Review: Onechanbara: Bikini Zombie Slayers</title>
		<link>http://pfhorthewin.com/?p=823</link>
		<comments>http://pfhorthewin.com/?p=823#comments</comments>
		<pubDate>Wed, 25 Aug 2010 03:53:28 +0000</pubDate>
		<dc:creator>Molotov Cupcake</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Onechanbara: Bikini Zombie Slayers]]></category>

		<guid isPermaLink="false">http://pfhorthewin.com/?p=823</guid>
		<description><![CDATA[There are few things cooler in this world than slicing through zombies, sharp swords, gore, and, well, to some – girls in bikinis. Onechanbara: Bikini Zombie Slayers for the Wii brings all these things together, but not exactly in the most admirable way. While it provides some of the most fun hack-and-slash action you will [...]]]></description>
			<content:encoded><![CDATA[<p>There are few things cooler in this world than slicing through  zombies, sharp swords, gore, and, well, to some – girls in bikinis.  Onechanbara: Bikini Zombie Slayers for the Wii brings all these things  together, but not exactly in the most admirable way. While it provides  some of the most fun hack-and-slash action you will find on Nintendo’s  little white monster, its presentation is, well, a bit lacking. Still,  if you’re looking for a mindless and bloody good time, you’ll find that  this will satisfy that savage bloodlust inside.</p>
<p><span id="more-823"></span></p>
<p>Already a long-running series in Japan, Onechanbara follows series  protagonist Aya on a myriad of quests to conquer hordes of the undead.  Clad in a sexy bikini and trademark cowboy hat, she’s off to defeat  thousands of zombies with no regrets whatsoever. Stopping only to  reminisce between levels or to clean off her blood-soaked swords, she is  a one-woman zombie-slaying machine who isn’t going to let anyone get in  the way. If you’re not content with you can also choose to take control  of Saki, a more innocently-conceived doe clad in a conservative  schoolgirl outfit. Don’t let her outward appearance fool you, however –  she is still not to be trifled with.</p>
<p>As for the exact reason Aya and Saki are on a hunt to thwart the  undead, the game never makes it decisively clear – however, Bikini  Zombie Slayers is in fact a sequel to sister Xbox 360 title Onechanbara:  Bikini Samurai Squad. There is a more in-depth story to understand  here, though since this is a sequel apparently you are not privy to the  information. Each level begins with an indomitable wall of text narrated  by Aya (or whomever you’re presently playing as) as insight into their  personal plights. These muddled scenes do a very poor job at exhibiting  why exactly the game exists, or why there are zombies to begin with –  it’s much less work to pore through materials provided by PR agencies or  to look it up if you’re that interested, though having done so  personally it still makes little sense. This isn’t a game you’ll be  purchasing for the story.</p>
<p>As either Aya or Saki, the girl of your choice will begin at a  predetermined spot in the game with the objective reaching the end of an extremely linear level. Each level is literally a mixture of simple  geometric shapes that can never lead players astray. There are no  secrets to be found, nor puzzles to solve. It’s simply you, hundreds of  zombies at a time, an entrance, and an exit. To reach the exit, all  that’s required of you is to mow through the zombies like Frank in Dead  Rising. Accomplishing this should, in theory, be a simple feat seeing  that on the normal difficulty zombies take little time to finish off.  However, with the Wii’s shaky and unbalanced controls, even simple  gameplay like this becomes hackneyed and tired. In fact, many may find  themselves with carpal tunnel after only a small amount of time with  Onechanbara – and not for reasons you might expect.</p>
<p>To perform a sword attack, gamers simply swing the Wii remote. Aya  can switch between using one blade or two via usage of the C-button. As  with the majority of Wii titles available, Onechanbara would have been  much more fun had you not been required to pump your arms in the air  like a power-walker. Since the game is so straight-forward, it’s  possible to power-walk your way straight through a level without  worrying about dying or getting too badly injured – stopping only to  clear Aya’s blades of blood. If you neglect this duty, rather than  cutting through zombies, the blade will become lodged inside one.</p>
<p>Aside from aimless slashing, some enemies will require a bit more  rhythmic and focused attacks (Mudmen will need their cores ripped out).  However, this all feels very shallow in the long run, as the only thing  you really need to do is slash away to clear out the level until the  end. Occasionally an area of a level will be surrounded by white  fencing, ensuring that all zombies within are slain before Aya can move  on. This is a cheap ploy on the developers’ behalf, and only serves to  annoy. And there you have the game’s basic play scheme in a nutshell.  Hack, slash, move on, and reach the goal. Occasionally at the end of a  stage there may be a boss battle that makes little sense in context of  the story, but it’s nothing that can’t be handled with some fancy  slashing.</p>
<p>Power-ups and a leveling system are employed, but it is never quite  evident in battle that they have helped out a fair amount. In fact,  Rampage mode is the only real heavy damage dealer when it comes to  defeating more powerful foes and enemies.</p>
<p>As far as graphics go, this is your typical Wii fare – jaggies are in  full force, but the frame rate is at least admirable. The game runs  smoothly even with quite a few zombies onscreen at once. Aya’s assets  are equipped with the famous bounce that we’ve come to be acquainted  with throughout the years, so that should satisfy even the most  discerning breast connoisseur – it’s clear that will be one of the main  draws for several Onechanbara owners. With that said, graphics are  admirable seeing as it’s a Wii title. However, one complaint that can be  filed against Bikini Zombie Slayers is its laughable localization.  Often, menus and text are so poorly translated that navigating them is a  giggle-fest. “Point get!” is a personal favorite, upon leveling up. In  the aural realm, cheesy rock music accompanies the carnage, but leaves  nothing particularly memorable. All of the voiceovers have been  unchanged from the Japanese version, so subtitles are necessary in cut  scenes – as for Aya and Saki’s battle cries, you’ll have to guess or  learn Japanese.</p>
<p>Onechanbara: Bikini Zombie Squad is pure, indulgent cheese. There’s  nothing standout about the game as a whole, but its hack-and-slash  action makes it worthy of at least a rent if you’re a fan of Dynasty  Warriors or Ninety-Nine Nights. Though it certainly isn’t exemplary of  the genre, Onechanbara is a fun diversion especially at its value price.  It’s a bloody good time that admittedly leaves a lot to be desired, but  if all you want to do is kill some of the undead with no pesky story or  puzzles getting in your way, then give this game a chance.</p>
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		<title>Review: Pirates vs. Ninjas Dodgeball</title>
		<link>http://pfhorthewin.com/?p=820</link>
		<comments>http://pfhorthewin.com/?p=820#comments</comments>
		<pubDate>Tue, 24 Aug 2010 03:04:02 +0000</pubDate>
		<dc:creator>Molotov Cupcake</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>
		<category><![CDATA[Pirates vs. Ninjas Dodgeball]]></category>

		<guid isPermaLink="false">http://pfhorthewin.com/?p=820</guid>
		<description><![CDATA[One of the latest additions to the Xbox Live Arcade family seeks to finally settle the raging score between some of life’s most entertaining figures, namely ninjas and pirates. Of course, without the bitter rivalry between ninjas and pirates, the popularity of similar creatures of zombies and robots would certainly wane. Pirates vs. Ninjas Dodgeball [...]]]></description>
			<content:encoded><![CDATA[<p>One of the latest additions to the Xbox Live Arcade family seeks to  finally settle the raging score between some of life’s most entertaining  figures, namely ninjas and pirates. Of course, without the bitter  rivalry between ninjas and pirates, the popularity of similar creatures  of zombies and robots would certainly wane. <em>Pirates vs. Ninjas Dodgeball</em> wants to determine once and for all which faction is worthy of being  the coolest, strongest, and all-around greatest, all in some rousing  games of dodgeball.</p>
<p><span id="more-820"></span></p>
<p>Unfortunately, all <em>Pirates vs. Ninjas Dodgeball</em> manages to  do is frustrate and annoy players into oblivion. The idea behind the  game and the title may well be the best parts of the entire package.  First things first: the actual game that you play is not really  dodgeball. While it might loosely resemble the classic game we used to  play in gym or in the streets while our parents screamed at us to get  inside and eat dinner, the only aspect that is retained is the fact that  you throw balls. Aside from that, there is nothing within the game even  remotely close to the real playground battle royale.</p>
<div><img src="http://thegamereviews.com/images/uploads/20080910_PvN_Dodgeball_01.jpg" border="0" alt="" width="400" height="226" /></div>
<p>In an attempt to make it a deeper game than it actually should be, a  story mode was included. My first playthrough was as the Ninja team (I  don’t actually prefer ninjas OR pirates, but that’s all you can choose  at first). There are no cutscenes, just scenes with accompanying text to  read as your character speaks to various acquaintances and for some  reason engages in dodgeball games. I actually found the scenes to be  mildly entertaining due to the humor that was implemented, but without  voiceovers, scenes, or any movement whatsoever, the entire ordeal  quickly turned very bland.</p>
<p>The first matchup I received was against a zombie team in a spooky  graveyard. Cartoony, lumbering zombies were pretty sprightly,  considering they’re dead and all. I discovered without reading the  instructions that all you need to do is run over a ball wherever it  lands on-screen and pick it up. Of course, this is no easy task.  Sometimes you can be standing right on the ball and your character won’t  respond. In later matches where you have multiple balls to choose from,  this can be overcome quickly, but when there are one or two and your  partner is holding one, this can become quite the annoyance. It happened  so often that I began to wonder if I had performed some kind of misdeed  so that I wasn’t allowed to make any shots.</p>
<p>After you manage to pick up a ball (and it will take some trying on  many occasions), your next move is to hurl it at an opponent. This will  whittle away at their health bars, which are displayed on the top right  and left corners of the screen. The object is to knock out your rivals  by tossing dodgeballs at them with all your might. To do this, you can  use regular throws or power shots. Just like your character can catch  balls thrown at them, opponents can do the same. Along with the ability  to run, jump, catch, throw, and use a simple attack button to immobilize  opponents for a short amount of time, each faction has a special  ability. For ninjas, you can go invisible. It differs for each group,  but it proves very useless most of the time. The time it takes to  actually use the attack hurts more than it helps.</p>
<div><img src="http://thegamereviews.com/images/uploads/20080910_PvN_Dodgeball_02.jpg" border="0" alt="" width="400" height="216" /></div>
<p>It all sounds like a very simple and fun premise, right? Wrong, and  let’s not forget it is still nothing like dodgeball. To be honest, it’s  more like a brawler that tacked on &#8220;dodgeball&#8221; because of the ball  &#8220;weapons&#8221; your characters can pick up. Actually putting game mechanics  to use requires the patience of a saint. You cannot control the camera,  so whatever angle the game decides to give you, you’re stuck with. The  only thing you can do is move around the arena and hope that you can  still manage to get a glimpse of what is going on. Most of the time you  have a bit of a tilted, almost bird’s-eye view that makes it nigh  impossible to distinguish your character from your opponents. Making  this an infinitely more infuriating move is the fact that when the  character you are controlling is knocked out, control automatically  switches to whoever is left on your team. This resulted in my moving the  stick around frantically just so I could try to figure out who I was  controlling and where they actually were on the map. I actually won a  match by pressing the throw button randomly whenever I thought I knew  where my character was, because it was just that hard to tell.</p>
<p><em>Pirates vs. Ninjas Dodgeball</em> has a nasty rubber-band effect  as well. When you kind of get the hang of how to search for your  character like in a Where’s Waldo picture, things get a little easier,  and sometimes a little fun, when you manage to correctly judge distance  and depth. Just when you think you may have the bizarre control scheme  and camera angles down, the game tosses you a curveball and ramps up the  difficulty. Not only do enemy teams rarely miss, but they don’t have to  worry about not being able to pick up balls. Their aim is deadly and  their feet are swift, so it takes a lot of practice to get past stages  on harder difficulties, if by that time you even care enough to.</p>
<p>While controlling your teams is horrendous and the camera angles make  me want to put the game down quite promptly, I do have to give the game  its dues for its cute and endearing graphics. They’re quite nicely  rendered for an Xbox Live Arcade title, and very true renditions of how  the legions of followers of their favorite factions often imagine them.  When you can get a good look at character models, they’re adorable.  Environments are fairly varied and colorful, and there are no hints of  slow-down. Gameplay is relatively smooth, and without hiccups. It’s a  shame that the meat of the game makes everything else a moot point.</p>
<p>If you don’t want to play the story mode, you can play local versus  or Xbox Live multi-player matches. However, the only differences are the  fact that instead of playing against a computer that rarely makes  mistakes, you are pit against friends or strangers who are at the same  disadvantages as you are. Multi-player is smooth and runs nicely, but  there is quite the dearth of online opponents to choose from. That could  stem from the fact that this game is quite the waste of time.</p>
<p>There are 12 Achievements to acquire, ranging from finishing story  mode with the group of your choice, catching a ball, countering shots,  and performing a power shot. They most definitely are achievements and  should be touted as such, because making much progress at all in this  game should be considered quite the honor.</p>
<p><em>Pirates vs. Ninjas Dodgeball</em> set out to be an innovative,  humorous game of dodgeball intended for multi-player parties and to poke  fun at the war between pirates, ninjas, zombies, and robots. What it  accomplishes is hardly worth taking a look at. The addition of manual  camera adjustment and more responsive controls would have made this mini  brawler a joy to partake in. Perhaps a sequel would learn from its  predecessor’s mistakes, because it has quite a lot of potential. The  battle between childhood heroes wages on, perhaps to resurface in a  better game in the future that’s actually fun.</p>
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		<title>Review: Disgaea 2: Dark Hero Days</title>
		<link>http://pfhorthewin.com/?p=816</link>
		<comments>http://pfhorthewin.com/?p=816#comments</comments>
		<pubDate>Tue, 24 Aug 2010 02:55:47 +0000</pubDate>
		<dc:creator>Molotov Cupcake</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Disgaea 2: Dark Hero Days]]></category>

		<guid isPermaLink="false">http://pfhorthewin.com/?p=816</guid>
		<description><![CDATA[There’s no denying that Laharl is one of the coolest characters when it comes to the world of Disgaea. Or is it Etna? Or Pleinair? In any case, the Disgaea series is known for some of its more colorful characters, especially the recognizable flame-haired Etna. Imagine the surprise when Disgaea 2 introduced Adell and Rozalin, [...]]]></description>
			<content:encoded><![CDATA[<p>There’s no denying that Laharl is one of the coolest characters when it comes to the world of <em>Disgaea</em>. Or is it Etna? Or Pleinair? In any case, the <em>Disgaea</em> series is known for some of its more colorful characters, especially  the recognizable flame-haired Etna. Imagine the surprise when <em>Disgaea 2</em> introduced Adell and Rozalin, completely different protagonists that  didn’t seem to fit in so well the original game’s attitude. With that, a  new can of worms was opened, one that fans were eager to jump right  into despite initial hestiancy. More <em>Disgaea</em>? Yes please! How could anyone pass that up? <em>Disgaea 2</em> was released a few years ago now, but that very same experience has been brought to the ultra-portable PSP in the form of <em>Disgaea 2: Dark Hero Days</em>.  It packs all of the frustratingly hard gameplay, spunky characters, and  brand-new story chapters into a package you can take along with you  anywhere you want to escape to a world where Overlords run rampant and  magical quests abound, with great finesse. This is a port you can be  proud of.</p>
<p><span id="more-816"></span></p>
<p>Enter a world where the evil overlord Zenon has placed all humans  under his diabolical control. Everyone has been turned into amoral,  unfeeling demons without any remorse for their actions. The plucky young  boy Adell seems to be the only human in the world unaffected by Zenon’s  curse. As stories like these often go, Adell becomes one of the only  individuals fit to take down a threat such as Zenon. Unfortunately, an  attempt at summoning forth Zenon brings forth his prima donna of a  daughter, Rozalin. Strangely enough, with Rozalin’s help, Adell sets out  on an epic journey to locate the overlord and set things straight.</p>
<p>Of course, “setting things straight” means partaking in a multitude  of battles with tons of fanciful creatures. Yes, as in so many strategy  RPGs before it, most of your time spent in <em>Disgaea 2</em> is with  grids and flashing squares. While the gameplay is inherently similar to  the original, there are a few variations on a theme here that will force  you to adapt your playstyle and to kick things up a notch. You can  summon units via one central panel and you can still assign them to  different spaces. Every strat-RPG mechanic you’re probably familiar with  applies here. With that said, there are subtle differences that seem to  draw from titles such as<em> La Pucelle: Tactics</em>. For example, you  must take into account spaces on the board known as Geo Panels. They  can be destroyed and will allow for thunderous combos that will  eventually award you hefty after-combat bonuses. You can also pick up  and throw your teammates.</p>
<p>Yes, you can throw party members. How cool is that?</p>
<p>There’s a wealth of strategy involved in <em>Disgaea 2</em> that the tutorials do a fantastic job of explaining. And you’ll most certainly need to partake in the tutorials, as this is no <em>Bleach: The 3rd Phantom</em>.  This is intricate, unforgiving, austere strategy that requires  thinking, time, and patience. Without all three of those things you  might as well put the game down and walk away. Only serious players need  apply here. With that said, prepare for the potential of some very  confusing battles. You’ll need to sink a good amount of time in this  game in order to get the most of it. I could go on for pages and pages  discussing different strategies in battle in depth, but you can  absolutely see for yourself if you pick up this little gem. Of note in  Dark Hero Days, you can now change monsters into weapons rather than  simply relying on them as allies. This feature was originally available  in Disgaea 3 on the PlayStation 3 but has since migrated to the updated  port of the previous entry into the series.</p>
<p>Of course, you won’t only be battling within the vast amount of grid worlds. Like its predecessor,<em> Disgaea</em> 2 allows you to traipse through the Item World as well as handy hub  world in which you can rest up, drop cash on new equipment, and even  propose new legislature in the Dark Assembly to tip the odds in yuor  favor. The Dark Assembly is a simply ingenious tool that can aid you in  your quest significantly if you happen to get the right bills passed.  The more powerful the bill’s request, the more trouble you’re going to  have getting it approved. Bribing the members of the Assembly is  acceptable, just like in the real world (and I wish I were kidding about  that part). It’s a cute and quirky addition to a game that defines the  word “unique.” So much goes on in the little world of tainted humand and  vicious demons. It’s admirable.</p>
<p>Of course, <em>Disgaea</em> 2 wouldn’t be the same without some  adorable, full-color sprites and environments. Gorgeous, vibrant hues  make characters pop and the animations are second to none. And as for  the dialogue? Just try not to giggle at some of Rozalin’s pretentious  comments…or let your blood boil over. The game oozes with such charm and  personality that it’s tough to go back to games with more somber tones  after playing through something as silly and as whimsical as this. If  you’re not digging the English voice cast (which did a great job dubbing  the characters), then just switch over to the Japanese audio track.  It’s a feature that more games should offer, not just a few, as bad  voice acting can make or break a particularly awesome experience and I  really appreciated the option here.</p>
<p>Though it should take you upwards of a good 40 hours to complete the  main storyline (and easily much more if you choose to play the game the  way it was intended), there’s extra content to check out on top of the  regular levels included in the original PlayStation 2 edition. You can  choose to play as Axel, another character within the mythos, in  additional story sequences that feature brand new adventures to embark  on to keep things fresh for repeat visitors to the land of Disgaea 2 or  to extend first-time players’ enjoyment. There’s no way you should  simply breeze through it!</p>
<p><em>Disgaea 2: Dark Hero Days</em> is a commendable port to one of  the greatest handhelds for strategy RPGs. Sure, the DS has got it going  on, but when it comes to crisp graphics, colorful characters, and  hilarious storylines, you can’t beat the PSP ports of the <em>Disgaea</em> games. With extra content, the punch of the original game, and plenty  of deep strategic customization to go around, you should most certainly  pick this up if you call yourself a fan of the genre. What are you  waiting for? Go now! Rozalin commands it!</p>
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		<title>Review: Scott Pilgrim vs. The World: The Game</title>
		<link>http://pfhorthewin.com/?p=812</link>
		<comments>http://pfhorthewin.com/?p=812#comments</comments>
		<pubDate>Thu, 19 Aug 2010 21:43:03 +0000</pubDate>
		<dc:creator>Molotov Cupcake</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://pfhorthewin.com/?p=812</guid>
		<description><![CDATA[Scott Pilgrim did more than meet the girl of his dreams. He met her IN them. Ramona Flowers, a delivery girl for Amazon.ca, is beautiful, mysterious, and changes her hair color weekly. Unfortunately, there are seven major problems standing in the way of their happiness together: her evil exes. These are seven failed suitors who [...]]]></description>
			<content:encoded><![CDATA[<p>Scott Pilgrim did more than meet the girl of his dreams. He met her IN them. Ramona Flowers, a delivery girl for Amazon.ca, is beautiful, mysterious, and changes her hair color weekly. Unfortunately, there are seven major problems standing in the way of their happiness together: her evil exes. These are seven failed suitors who want only to keep Scott from dating her, organized under the greatest ex of all, Gideon Graves. It&#8217;s up to Scott to finally find the power of love within himself in order to conquer Ramona&#8217;s jilted partners and nab a &#8220;good&#8221; ending for the both of them.</p>
<p><span id="more-812"></span>In Scott Pilgrim vs. The World: The Game, an adaptation of the wildly popular comic series and feature film, you&#8217;ll take up the mantle of Scott, Ramona, or one of the members of fledgling band Sex Bob-omb on a raucous and thoroughly retro-licious journey to take out all six evil ex-boyfriends and one evil ex-girlfriend.</p>
<p>Like the comics and the movie from where this violent rainbow sugar rush of a side-scrolling beat-em-up came, this release relies on old-school gaming sensibilities and cheeky gaming references to create one of the better and more enjoyable book or movie tie-ins of all time.</p>
<p>Unfortunately, it&#8217;s not one of the best video games you&#8217;ll get your hands on. While this 8-bit brawler practically oozes style and classic gaming goodness, it doesn&#8217;t quite make up for its plentiful problems.</p>
<p>You&#8217;ll rush through several different stages inspired by the comics and the movie, bashing heads in with baseball bats, destroying peons with your fists of fury, and calling on Scott&#8217;s obsessive teenage ex-girlfriend Knives Chau to aid in battle in particularly precarious situations.</p>
<p>Each character has a special move to make short work of enemies. If you look hard enough, you can even take a trip down Ramona&#8217;s &#8220;subspace highways&#8221; hidden behind sheds, doors, and other locations to reach later pieces of levels and skip parts that may be giving you trouble.</p>
<p>After mowing through what seems like an overly long stretch of crazed enemies, you&#8217;ll face an evil ex at the end of each stage. Defeat them, and move onto the next location from the game&#8217;s hub world.</p>
<p>This is classic gaming 101. If you&#8217;ve ever played River City Ransom or Streets of Rage, you should feel quite at home here.</p>
<p>Shops are littered throughout each differently themed world (flying piggy banks, zombies, mascots, you name it) stuffed with power-ups like snacks and CDs to up your experience points, health points, and guts required to perform special attacks.</p>
<p>You&#8217;ll need to grab all of the coins enemies leave behind in order to upgrade your character and see this game through to the end.</p>
<p>That&#8217;s where the problems begin. For starters, this game is brutally difficult. Playing alone on even the easiest setting exposes you to a hideous montage of humiliation and shame until you can beef yourself up sufficiently to withstand enough blows and preserve your allotted three lives. Once you deplete all three in one level, it&#8217;s back to the drawing board with all progress erased, except for experience.</p>
<p>It&#8217;s also not a desirable trek to make if you don&#8217;t plan on having friends over. The game&#8217;s devoid of online cooperative play, so unless you have friends and extra controllers on hand, your mettle as a gamer will be put to the test.</p>
<p>Group that with the fact that you must constantly work to be on the same plane and position as your enemies to land hits, enemies have no qualms about kicking you when you&#8217;re down or simply streaming out and making a dog pile on your helpless body and draining health.</p>
<p>I can&#8217;t equate the game&#8217;s awkward RPG character progression and vicious difficulty for solo players with &#8220;real&#8221; challenge. It just felt cheap. I felt cheap for enlisting fellow Scott Pilgrim fans to help me out without having completed the game alone first. But as someone who wants to make progress in a game without being cheated out of it, I simply lost my patience.</p>
<p>Perhaps this can also be attributed to the game&#8217;s deliberate old-school feel, when gaming was devoid of checkpoints or empathy, but modern times call for modern mechanics. To me, this felt like sloppy design.</p>
<p>It&#8217;s a shame such problems are present in an otherwise highly enjoyable offering. Aside from what can only be described as a retro gamer&#8217;s dream team of artist Paul Robertson (of &#8220;Mechafetus&#8221; fame) and chiptune greats Anamanaguchi providing visual treats and aural wonderment, the game serves up a hefty amount of style and flair. It also conjures up a few knowing giggles from players with instances of &#8220;Hey, I remember that!&#8221; rustled up between the game&#8217;s Super Mario-styled stage-select screen, the coins felled enemies leave behind, or the new moves gained with experience points earned in battle.</p>
<p>Scott Pilgrim vs. The World: The Game is warm and familiar to anyone who can appreciate the gamer culture. Perhaps that&#8217;s why despite all the issues, like Ramona to Gideon, I kept going back.</p>
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		<title>Review: Transformers: War for Cybertron</title>
		<link>http://pfhorthewin.com/?p=810</link>
		<comments>http://pfhorthewin.com/?p=810#comments</comments>
		<pubDate>Wed, 18 Aug 2010 22:46:04 +0000</pubDate>
		<dc:creator>Molotov Cupcake</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Transformers: War for Cybertron]]></category>

		<guid isPermaLink="false">http://pfhorthewin.com/?p=810</guid>
		<description><![CDATA[The Transformers mythos may be based on the phrase &#8220;more than meets the eye,&#8221; but its plethora of licensed video games buck that trend. In fact, in the case of Transformers: War for Cybertron, what you see is exactly what you get: a subpar third-person shooter fully reliant on the glossy coat of nostalgia haphazardly [...]]]></description>
			<content:encoded><![CDATA[<p>The Transformers mythos may be based on the phrase &#8220;more than meets the   eye,&#8221; but its plethora of licensed video games buck that trend. In  fact,  in the case of Transformers: War for Cybertron, what you see is  exactly  what you get: a subpar third-person shooter fully reliant on  the glossy  coat of nostalgia haphazardly slopped on in order to &#8220;roll  out&#8221; units  to unsuspecting gamers. Endless waves of tiresome enemies,  dull  environments, and done-to-death mechanics assault you from every  turn  until you&#8217;re calling each and every one of them out like Megatron  on his  flunkies&#8217; incompetence. It&#8217;s certainly playable and boasts the   occasional entertaining firefight. But it&#8217;s certainly nothing that&#8217;s   going to stick with you as long as the stories and characters of   Transformers will.<br />
<span id="more-810"></span> When you start up one of the game&#8217;s two  campaign modes  (choose from the Autobot or Decepticon quests), the  first thing you&#8217;ll  notice is that this shooter is devoid of a real  cover system. You may be  used to the stop-and-pop action dealt so  frantically in the game&#8217;s  spiritual cousins (think Gears of War or  Uncharted) that kept you  lingering long enough to make it to your next  destination without  putting up too much of a fight. War for Cybertron  forces you to stay out  in the open with bots who want you dead. It may  not be a memorable  game, but it serves up Prime-sized annoyance when  you find yourself  repeating the same section over and over because you  couldn&#8217;t help but  strut right into the heat of battle armed with your  default weapon and a  sliver of health.</p>
<p>I&#8217;m not a masochist;  thus, I didn&#8217;t enjoy completing the same areas  multiple times over  because I couldn&#8217;t protect myself beyond simply  returning fire. Some  may call it endearingly challenging, but I call it  artificial  lengthening of a campaign that could stand to be a couple  hours shorter  &#8212; an hour and a half average to each chapter begins to  grate on the  nerves after one completes essentially the same objectives  over and  over. Ten chapters altogether offer a hefty amount of playtime,  but  halfway through (the end of the Decepticon campaign and the start  of  the Autobots) you&#8217;ll start looking toward other games sitting in your   backlog.</p>
<p>As far as the rest goes, it&#8217;s all cut-and-dry.  Power-ups, health  bonuses, and weapon drops are littered throughout the  massive metal  cityscapes of Megatron. You can phase in and out of your  &#8220;transformed&#8221;  states as any of the main characters at will, which  usually offers  flight, augmented weapons, and just the cool factor of  being able to  shift whenever you feel like it. Arguably the best part  of any  Transformers game, eh? Decent shooting mechanics take center  stage, as  you&#8217;ll get caught up in more than a few firefights where  enemies  continue to spawn, you take them out, then advance. Lather,  rinse,  repeat. More often than not you&#8217;ll pull switches, break doors,  and spend  a few minutes trying to figure out where the rest of your  squad has  wondered off to, only to realize they simply went in the  direction you  should have been heading in the first place.</p>
<p>Whether  you choose to take point with the &#8220;good guys&#8221; or the &#8220;bad  guys,&#8221; at  least you have personality-appropriate banter along the way to  break up  the monotony a bit; Megatron berating his squad is  particularly fun  and in-character and interaction with Starscream  quickly became one of  my favorite parts of the Decepticon campaign. The  game makes proficient  use of the Unreal 3 engine and serves up  environments that play about  as interesting as they look: metal  factory-like locations, gears,  machinery, and nondescript locations you  won&#8217;t remember later. It&#8217;s  acceptable, but about as stand-out as one of  the many stomping grounds  seen in Gears of War or Call of Duty.</p>
<p>As much as I enjoyed  parading around as favorite characters from my  childhood, I just didn&#8217;t  feel as though this entry was quite worth my  time. Compared to the  other licensed Transformers games it may as well  be a 10 out of 10, but  how much does that say, really, when this game is  all about what it  can mimic in the first place? Even its multiplayer  mode (which are in  all honesty pretty decent if you have friends willing  to play) takes  more than a few pages from Gears of War&#8217;s Horde mode and  bits and  pieces from Team Fortress 2 sprinkled throughout. Drop-in and  drop-op  co-op play was a great feature, but only as it&#8217;s become such a  rarity  with modern games that I&#8217;ll take any co-op scrap tossed to me, so  I  can&#8217;t exactly count that as a huge plus here. It will, however, be a   huge boon to you if you decide you want to conquer the campaign in a   fairly quick manner, because having a friend along for the ride will   greatly lessen your annoyance and the toll this long-winded adventure   can take.</p>
<p>All in all, this is just your everyday, average  third-person shooter  with Transformers shinies and eye candy tossed in  for good measure. For  such a storied and beloved set of characters, I  have to say I was hoping  for something more. I can&#8217;t help but wonder  how great of a reception  War for Cybertron would get if it hadn&#8217;t had  such a powerhouse of a  franchise behind it. It&#8217;s just, well, average.  Do your part as a fan and  give this a rental rather than a purchase. If  you have to have a  Transformers video game in your future, you could  do much, much worse.</p>
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		<title>Review: Deathsmiles</title>
		<link>http://pfhorthewin.com/?p=804</link>
		<comments>http://pfhorthewin.com/?p=804#comments</comments>
		<pubDate>Sat, 14 Aug 2010 03:15:40 +0000</pubDate>
		<dc:creator>Molotov Cupcake</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Aksys Games]]></category>
		<category><![CDATA[Cave]]></category>
		<category><![CDATA[Deathsmiles]]></category>

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		<description><![CDATA[Cute girls, flying pumpkins, and bullets? That&#8217;s just the first course. Hope you&#8217;re ready to dig into the decadent entree of shoot-em-&#8217;up goodness that is Deathsmiles. Served with a hearty side of Japanese quirk and insane difficulty for dessert, Cave&#8217;s arcade offering has been ported over to the West to tempt fans of the genre [...]]]></description>
			<content:encoded><![CDATA[<p>Cute girls, flying pumpkins, and bullets? That&#8217;s just the first course.   Hope you&#8217;re ready to dig into the decadent entree of shoot-em-&#8217;up   goodness that is Deathsmiles. Served with a hearty side of Japanese   quirk and insane difficulty for dessert, Cave&#8217;s arcade offering has been   ported over to the West to tempt fans of the genre with plenty of   extras, an affordable price point, and lolitas. Originally served up in   2007 and having gone through several incarnations, Deathsmiles is one   manic adventure that, if you&#8217;re a fan of the company&#8217;s previous   offerings, you won&#8217;t want to miss. Order up!<br />
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<p>Deathsmiles  operates on one simple premise: shoot to kill. Take out  all the enemies  you can. Dodge. Drop a bomb. Might as well go ahead and  tape your  trigger finger down, because you&#8217;re in it for the long haul  now. As any  one of the playable characters (ranging from classic moe to  sultry  vixens) you&#8217;re armed with a main attack as well as a familiar  that can  be used to rain swift doom upon on your enemies as. Different   characters possess slightly different abilities. For example, Windia   moves faster than Casper. Casper&#8217;s attack methods differ from Windia&#8217;s.   If you&#8217;re simply interested in total annihilation, the obvious choice  is  to go with a sprightly loli who can dart through bullets like  nobody&#8217;s  business. Even from the onset you&#8217;re faced with so many layers  that  reveal how tough it is to actually &#8220;master&#8221; this game &#8212; or any  other in  the genre.</p>
<p>There&#8217;s so much more to Deathsmiles than  spraying and praying, which  I quickly found out. The complex scoring  system keeps you on your toes,  ensuring that you pay attention to the  multipliers, the items enemies  drop upon death, and the hierarchy of  points attained from each one  after they&#8217;re broken or flying through  the air. If you plan to get your  money&#8217;s worth out of this impressive  Cave offering, you&#8217;ll need to do a  bit of research on how to better  maximize multipliers and the various  bonuses attained from digging a  little deeper than a &#8220;point Rosa at  skeleton and fire&#8221; play style. It  will take plenty of practice and  experimentation to become proficient  without losing your multiplier and  losing out on massive scorage, but  that&#8217;s really just part of the  allure. For the casual shmup fan such as  myself, this was initially a  little intimidating, but Deathsmiles is  such an accessible game that  easing into its more intricate pieces  seems only natural.</p>
<p>And the gameplay is certainly what stands  out here. There&#8217;s so  little plot to speak of, it&#8217;s a waste of time to  regale the uninformed  with. Magical witches and lolitas find themselves  in a strange alternate  dimension. The gates of hell have been wrenched  open, letting beasts  pour out. Naturally, they use their newfound  powers to shoot said  beasts. For the short but incredibly sweet time  you&#8217;ll be spending  zipping around the screen, this filmsy narrative  quickly becomes ancient  history. We all know it&#8217;s not about the girls  or an attempt at  explaining away smiling apples and flaming skulls.  It&#8217;s about how  quickly, beautifully, and efficiently you can take them  out. Without  dying.</p>
<p>Scratch that last part. You&#8217;ll die. A lot.  Luckily, infinite  continues mean you can take a licking and keep on  plugging away at the  level until it&#8217;s completed, which (fortunately for  some of us) lasts  mere minutes until a boss fight Once you&#8217;ve chosen a  girl and have begun  climbing throughout the game&#8217;s various stages,  this quickly becomes  evident. Even on the so-called &#8220;easier&#8221;  difficulties you&#8217;ll be clipped  by more than a few stray bullets, or run  straight into a sea of them  because you didn&#8217;t realize your hit box is  actally leagues smaller than  your anime avatar would lead you to  believe. Guilty!</p>
<p>But you&#8217;ll zip through the stages like a bat  out of Gilverado once  you&#8217;ve gotten acclimated. From then on you can  check into one of the  several incarnations of the game included on the  disc. Some different  arrangements (previous releases and ports) such as  Ver 1.1 allow you  direct control over your familiar, who would  otherwise remain stationary  at your side. Powerup shots and lock-on  buttons are also switched  around. Most notably, the Xbox 360 mode  presents the game with slicker  environments and the ability to select  different difficulties on &#8220;extra&#8221;  and &#8220;final&#8221; stages. Admittedly, these  modes can be hard to  differentiate between and will most likely appeal  to the more hardcore  set (fans of previous Cave shooters and  established importers) but the  fact that they&#8217;re all gathered here at a  reasonable price (it&#8217;s nowhere  near the small fortune you&#8217;d drop on  importing the different games) is  admirable, and I hope to see more of  these compilations coming down the  line.</p>
<p>Considering the core  ensemble of lolita pretties who star in  Deathsmiles, it&#8217;s downright  admirable that the frenetic bullet-hell  shoot-&#8217;em-up relies only on its  addictive and rewarding gameplay to keep  gamers coming back. In fact,  you&#8217;ll burn through this colorful, zany  candy-coated dream world plenty  of times before ever stopping to  consider its plot or even its  starlets. A short, snappy &#8220;main&#8221; story, a  glut of game modes, and  challenging achievements for Xbox 360 gamers  make this Cave release a  fantastic first step that should be one of many  in an attempt to bring  more like it to the States. If you enjoy  (sometimes fruitlessly)  bobbing and weaving through rainbow beads of  energy as wave after wave  continues to advance upon you, then you&#8217;ll  find something to love about  this well-crafted offering.</p>
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		<title>Review: Dragon Quest IX: Sentinels of the Starry Skies</title>
		<link>http://pfhorthewin.com/?p=796</link>
		<comments>http://pfhorthewin.com/?p=796#comments</comments>
		<pubDate>Tue, 03 Aug 2010 03:52:18 +0000</pubDate>
		<dc:creator>Molotov Cupcake</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Dragon Quest IX: Sentinels of the Starry Skies]]></category>

		<guid isPermaLink="false">http://pfhorthewin.com/?p=796</guid>
		<description><![CDATA[The Dragon Quest series&#8217; relationship with gamers outside of Japan hasn&#8217;t exactly been a stable one, especially out West. It&#8217;s certainly not because of quality. Memorable characters, heartwarming adventures, and artwork from Akira Toriyama create experiences just as worthy of your time and attention as any Final Fantasy title. This is further proven in the [...]]]></description>
			<content:encoded><![CDATA[<p>The Dragon Quest<strong> </strong>series&#8217;  relationship with gamers outside of Japan hasn&#8217;t exactly been a stable  one, especially out West.</p>
<p>It&#8217;s certainly not because of quality. Memorable characters,  heartwarming adventures, and artwork from Akira Toriyama create  experiences just as worthy of your time and attention as any Final  Fantasy title.</p>
<p>This is further proven in the series&#8217; latest iteration, Dragon  Quest IX: Sentinels of the Starry Skies.<strong> </strong>It not only echoes  what has made the Dragon Quest saga memorable, but is  also the first numbered installment to receive a handheld-only release.</p>
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<p>You take the role of a Celestrian, an angel-like being condemned to  Earth. In a previous life, you donned wings and a halo, protecting and  performing good deeds for humans. After collecting enough Benevolessence  &#8212; the life energy required for sacrifice to the sacred tree &#8212; you  presented your humble gathering, only for disaster to strike. Now you&#8217;re  relegated to roaming the land in order to find out what happened, and  in true Japanese role-playing game(JRPG) fashion, getting tangled up in a  number of subplots along the way.</p>
<p>This barebones plot hearkens back to the RPGs of yesteryear, where it  was up to you to tell your own story. For gamers who thrive on a  well-constructed plotline or the thrill of uncovering secret alliances,  twists, or heartbreaking revelations, this game might be a bit too thin  compared to previous installments.</p>
<p>The protagonist, male or female, can be customized right down to  armor, weapon, and class specializations. As you equip a new helmet,  chest plate, or sword, your in-game avatar changes to display your new  duds. Grinding (business as usual) nets you a hefty amount of experience  points and ability points to spend on leveling up the class you&#8217;ve  chosen to master. You can distribute them as evenly as possible or focus  on one area to gain new abilities, spells, or augments to your person.</p>
<p>As well as abilities, many different jobs open up for your party  members. Much like in Final Fantasy, once you become,  for example, a level 40 warrior, you&#8217;ll have to start over as a level 1  minstrel should you decide to change. There&#8217;s no penalty to switch back  to your former profession, so hopping from job to job stays fun and  rewarding.</p>
<p>Through traditional turn-based combat with a party containing up to  four members, you&#8217;ll breeze through the lower levels of the game, buy  new equipment, and start the cycle over with each new area. It&#8217;s classic  and familiar, yet still wholly engrossing. Aside from that, most of  your time is spent traversing the world map (no random encounters, as  you can dodge oncoming enemies) and fulfilling the several missions  available to &#8220;acquiesce to,&#8221; as the game so delicately puts it.</p>
<p>There&#8217;s nothing mystical or enigmatic about what&#8217;s being asked of you  in the long run. You&#8217;re given a destination, a task, and often a reward  for coming back successful. That&#8217;s what makes Dragon Quest IX perfect for playing on-the-go. It&#8217;s great for small chunks of gameplay  here and there, as it&#8217;s easy to complete an important quest in a small  amount of time and leaves you wanting more. At it&#8217;s heart, it&#8217;s a  traditional JRPG done well along with being a brilliant adaptation  designed for portable-game players.</p>
<p>It&#8217;s unfortunate, then, that part of what makes this game work so  well in Japan is also what cripples it for gamers elsewhere.</p>
<p>Localization has never been much of an issue for this series, and DQIX<strong> </strong>boasts a well-written script with native Japanese puns and quirky jokes  left intact and tweaked accordingly to make sense for English-speaking  gamers.</p>
<p>However, cultural differences make the intuitive multiplayer mode  nearly worthless. The &#8220;canvass for guests&#8221; option allows you to put the  DS in sleep mode, where other players&#8217; characters you pass by (also  others with DS handhelds on sleep mode) will stay at the Quester&#8217;s Rest  Inn on your cartridge. This can result in some interesting rewards, but  let&#8217;s be realistic &#8212; finding anyone with a copy of Dragon Quest  IX is a needle in a haystack in most locations. What are the  odds their systems will be set to standby as well?</p>
<p>The standard multiplayer mode also requires friends with a copy of  the game and their own handhelds, so it&#8217;s safe to say that unless you  know several hardcore Dragon Quest fans, you won&#8217;t be  putting much of the multiplayer to the test.</p>
<p>Again, this has much to do with population density and cultural  differences, so it&#8217;s not exactly a fault, but a peculiarity that speaks  volumes of the social aspects of gaming in different areas of the world.</p>
<p>The game also suffers from a bit of slowdown, especially when you  bring the bland, user-created non-player-controlled party members into  the picture. Some musical tracks can grate on the nerves after the third  or fourth run-through, and admittedly, even though translated  beautifully, some jokes simply fall flat. But on the larger scale, these  are relatively small nitpicks and ones that don&#8217;t inherently affect the  fun you&#8217;ll have grinding, running errands, and developing your  character.</p>
<p>Dragon Quest IX is an upbeat adventure with  semi-modernized gameplay that relies on old-school sensibilities. It&#8217;s  not perfect, and it&#8217;s not the greatest entry in the series to date, but  it&#8217;s certainly a worthy play for fans of the series and JRPG purists  looking for their next trip down memory lane.</p>
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